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3D demo #41
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could there be a possibility to test that in 2D first actually? Generally speaking, Godot has its own UI library under Control classes so this may cause some problems on Godot android, especially around rendering object layers around node hierarchy |
sorry for the long hiatus. i'm currently focused on restarting the project but building godot-go on the godot 4 gdextension api. if you check out the master branch, i've pushed the changes there. i'm currently focused on 2d apps and i do not have a 3d demo available at the moment. i think it certainly is possible to add GIOUI to a godot-go project, but i don't have enough experience approach that integraiton without research and doing a POC |
ok thanks for the heads up. will have a look at the new code |
just wanted to give an update that godot-go is now running against godot 4.2-dev6. the Dodge the Creeps demo has been updated and runs without crashes on my linux machine. it's not a 3d demo, but i'll move onto building a 3d demo sooner than later. |
Hey,
I am looking to integrate GIOUI with godot-go
GIOUI can do 2D games and works on all platforms. Golang based.
https://github.com/gioui
The current demo in the gotgot-go demo repo is 2D. Do you have any 3D working demos yet using godot-go ?
Then it will be possible to use them together like in this example : https://github.com/gioui/gio-example/tree/main/opengl
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