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WorldBoundaryShape3D #104

Closed
Tracked by #117
mihe opened this issue Dec 22, 2022 · 3 comments
Closed
Tracked by #117

WorldBoundaryShape3D #104

mihe opened this issue Dec 22, 2022 · 3 comments
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enhancement New feature or request meta Concerning other issues topic:runtime Concerning runtime behavior (or its source code)

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@mihe
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mihe commented Dec 22, 2022

Description

This issue tracks the progress of implementing the functionality of Godot's WorldBoundaryShape3D node type.

Status

  • Not supported 馃憟
  • Not started
  • Partial (not functional)
  • Partial (functional)
  • Done (as much as it can be)
  • Done (completely)

Links

Documentation: WorldBoundaryShape3D
Inherits: Shape3D

@mihe mihe added enhancement New feature or request topic:runtime Concerning runtime behavior (or its source code) meta Concerning other issues labels Dec 22, 2022
@mihe mihe mentioned this issue Dec 22, 2022
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@mihe
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mihe commented May 18, 2023

This tracking issue has served its purpose and will now be closed. 馃

Any remaining work has had new issues created for it.

@mihe mihe closed this as completed May 18, 2023
@GregTheHun
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Sorry to resurrect an old issue, but maybe my comment might serve as a good jumping off point from search engines.

How would you implement such functionality with Jolt? (Please, comment a link/s / other issue that deals with this)

@mihe
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mihe commented Sep 21, 2023

See jrouwe/JoltPhysics#126.

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Labels
enhancement New feature or request meta Concerning other issues topic:runtime Concerning runtime behavior (or its source code)
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2 participants