HingeJoint3D #107
Labels
enhancement
New feature or request
meta
Concerning other issues
topic:runtime
Concerning runtime behavior (or its source code)
Description
This issue tracks the progress of implementing the functionality of Godot's
HingeJoint3D
node type. Below you'll find all user-facing properties, methods and signals, including ones inherited from relevant node types. If you notice any missing from this list, please leave a comment down below.Status
Not supportedNot startedPartial (not functional)Partial (functional)Done (completely)Links
Documentation:
HingeJoint3D
Inherits:
Joint3D
,Node3D
Legend
Properties
Params
PARAM_BIAS
)HingeConstraint
Angular Limit
FLAG_USE_LIMIT
)PARAM_LIMIT_UPPER
)PARAM_LIMIT_LOWER
)PARAM_LIMIT_BIAS
)HingeConstraint
PARAM_LIMIT_SOFTNESS
)HingeConstraint
PARAM_LIMIT_RELAXATION
)HingeConstraint
Motor
FLAG_ENABLE_MOTOR
)PARAM_MOTOR_TARGET_VELOCITY
)PARAM_MOTOR_MAX_IMPULSE
)Propertes (Joint3D)
Uncategorized
node_a
)node_b
)solver_priority
)exclude_nodes_from_collision
)Properties (Node3D)
Transform
position
)rotation
)scale
)Methods
get_flag
get_param
set_flag
set_param
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