Using DISABLE_MODE_REMOVE
with PhysicalBone3D
causes a crash
#333
Labels
bug
Something that isn't working as intended
severity:minor
Small impact on functionality or usability
topic:runtime
Concerning runtime behavior (or its source code)
Originated from #160.
When using
DISABLE_MODE_REMOVE
and disabling aPhysicalBone3D
throughPROCESS_MODE_DISABLED
the application crashes inWorkerThreadPool
while it's processing the tasks scheduled byJoltJobSystem
.Godot Physics also seems to crash when doing this, but seems to do so in
GodotBody3D::sleep_test
because its space isnullptr
. I'm not sure if the two are related somehow.I've only verified this using the ragdoll in GDQuest's
godot-4.0-new-features
demos, specifically the3d_physics_nodes.tscn
scene, so it's not impossible that there's something specific to that setup that causes this.The text was updated successfully, but these errors were encountered: