move_and_slide
wall detection only works when pressing up against it
#758
Labels
bug
Something that isn't working as intended
regression
Something that used to work but now doesn't
severity:minor
Small impact on functionality or usability
topic:runtime
Concerning runtime behavior (or its source code)
I've switched to Jolt physics in my current project to test it out, and immediately noticed that is_on_wall_only() would not behave like it would in the default physics version. All Jolt 3D settings are left on default.
I'm using the method for wallsliding and walljumping in a 3D platformer, however it doesn't seem to trigger at all, unless my players velocity is constantly pushed toward the wall, and even then it seems to rapidly switch between returning true and false where as the in built physics would return true even while not giving any input/velocity other than downwards, given a perfectly vertical wall/surface.
I've been testing this using a copy of my current project with 0 changes made except switching to Jolt physics.
I'd be happy to share the project or give more information if that would be of any help.
The text was updated successfully, but these errors were encountered: