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godot endlessly prompting to restart #722
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Very strange, I haven't seen this yet. If you clone this repo, build the |
strangely, no! i also don't see that |
well, i couldn't figure out the difference so i took the drastic step of recreating the project from scratch. this seems to have completely cleared the problem up, i can no longer replicate it. i have to imagine that something about the order in which i created the project while having godot open in the background messed something up, though i can't think what it might have been. appreciate your speedy response, i'll close this for now and comment back if the issue returns. |
Make sure to use version control (git) and check in the project files, also for Godot -- that way, it's easier to detect accidental changes and revert to known good states. Glad to hear a fresh project solved it! |
yeah i definitely should have done :) thanks! |
i followed the hello world section of the godot rust book and it's all working as expected. there is just one issue i'm running into.
when i open my project in godot, i get this popup:
i can click
continue
and run my game, and everything works properly. however every time i re-focus the godot window, the message comes back. if i instead clicksave & restart
, godot restarts and immediately prompts me to restart it again. this goes on endlessly.info from the "output" tab:
"hello from rust" is from my code. the other message repeats every time i choose
continue
.i've searched through other issues and i haven't been able to find anything that solves this. i've tried changing the
reloadable
property in my gdextension file but that made no difference.additional info:
platform: windows 11
godot version: v4.2.2.stable.official [15073afe3]
rust version: rustc 1.78.0 (9b00956e5 2024-04-29)
please let me know if there's anything else i can provide. thanks for the awesome project!
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