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bevtree_debug_test.go
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bevtree_debug_test.go
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// +build debug
package bevtree
import (
"math/rand"
"runtime"
"testing"
"time"
)
func TestPool(t *testing.T) {
test := newTest()
tree := test.createTree("test pool")
paral := NewParallelNode()
tree.Root().SetChild(paral)
rand.Seed(time.Now().Unix())
lowUpdate, maxUpdate := 2, 10
n := 10
lowDepth, maxDepth := 5, 10
for i := 0; i < n; i++ {
ut := lowUpdate + rand.Intn(maxUpdate-lowUpdate+1)
c := DecoratorNode(NewInverterNode())
paral.AddChild(c)
depth := 5 + rand.Intn(maxDepth-lowDepth)
for d := 0; d < depth; d++ {
cc := NewSucceederNode()
c.SetChild(cc)
c = cc
}
c.SetChild(NewBevNode(newBehaviorUpdate(ut)))
}
test.run(t, "test pool", Failure, 50)
getTotal := _poolDebug.getTotal()
putTotal := _poolDebug.putTotal()
loseTotal := getTotal - putTotal
if loseTotal > 0 {
t.Fatalf("get: %d put: %d lose:%d", getTotal, putTotal, loseTotal)
} else {
t.Logf("get==put: %d", getTotal)
}
}
func TestDebugReset(t *testing.T) {
framework := newTestFramework()
tree := NewTree("test debug reset")
framework.addTree(tree)
paral := NewParallelNode()
tree.Root().SetChild(paral)
rand.Seed(time.Now().Unix())
lowUpdate, maxUpdate := 2, 10
n := 10
lowDepth, maxDepth := 5, 10
for i := 0; i < n; i++ {
ut := lowUpdate + rand.Intn(maxUpdate-lowUpdate+1)
c := DecoratorNode(NewInverterNode())
paral.AddChild(c)
depth := 5 + rand.Intn(maxDepth-lowDepth)
for d := 0; d < depth; d++ {
cc := NewSucceederNode()
c.SetChild(cc)
c = cc
}
c.SetChild(NewBevNode(newBehaviorUpdate(ut)))
}
e, err := framework.CreateEntity("test debug reset", nil)
if err != nil {
t.Fatal(err)
}
for i := 0; i < 100; i++ {
e.Update()
e.Stop()
getTotal := _poolDebug.getTotal()
putTotal := _poolDebug.putTotal()
loseTotal := getTotal - putTotal
if loseTotal > 0 {
t.Fatalf("get: %d put: %d lose:%d", getTotal, putTotal, loseTotal)
} else {
t.Logf("get==put: %d", getTotal)
}
}
}
func TestEntityFinalizer(t *testing.T) {
framework := newTestFramework()
tree := NewTree("test entity finalizer")
framework.addTree(tree)
paral := NewParallelNode()
tree.Root().SetChild(paral)
rand.Seed(time.Now().Unix())
lowUpdate, maxUpdate := 2, 10
n := 10
lowDepth, maxDepth := 5, 10
for i := 0; i < n; i++ {
ut := lowUpdate + rand.Intn(maxUpdate-lowUpdate+1)
c := DecoratorNode(NewInverterNode())
paral.AddChild(c)
depth := 5 + rand.Intn(maxDepth-lowDepth)
for d := 0; d < depth; d++ {
cc := NewSucceederNode()
c.SetChild(cc)
c = cc
}
c.SetChild(NewBevNode(newBehaviorUpdate(ut)))
}
for i := 0; i < 100; i++ {
entity, err := framework.CreateEntity("test entity finalizer", nil)
if err != nil {
t.Fatal(err)
}
entity.Update()
entity.Stop()
}
runtime.GC()
time.Sleep(1 * time.Second)
getTotal := _poolDebug.getTotal()
putTotal := _poolDebug.putTotal()
loseTotal := getTotal - putTotal
if loseTotal > 0 {
t.Fatalf("get: %d put: %d lose:%d", getTotal, putTotal, loseTotal)
} else {
t.Logf("get==put: %d", getTotal)
}
}