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key.go
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key.go
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// Copyright 2018 The GoKi Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
// based on golang.org/x/exp/shiny:
// Copyright 2015 The Go Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
// +build linux,!android dragonfly openbsd
// +build !3d
package x11driver
import (
"github.com/goki/gi/oswin/key"
)
// These constants come from /usr/include/X11/X.h
const (
ShiftMask = 1 << 0
LockMask = 1 << 1
ControlMask = 1 << 2
Mod1Mask = 1 << 3
Mod2Mask = 1 << 4
Mod3Mask = 1 << 5
Mod4Mask = 1 << 6
Mod5Mask = 1 << 7
Button1Mask = 1 << 8
Button2Mask = 1 << 9
Button3Mask = 1 << 10
Button4Mask = 1 << 11
Button5Mask = 1 << 12
)
type KeysymTable [256][2]uint32
func (t *KeysymTable) Lookup(detail uint8, state uint16) (rune, key.Codes) {
// The key event's rune depends on whether the shift key is down.
unshifted := rune(t[detail][0])
r := unshifted
if state&ShiftMask != 0 {
r = rune(t[detail][1])
// In X11, a zero keysym when shift is down means to use what the
// keysym is when shift is up.
if r == 0 {
r = unshifted
}
}
// The key event's code is independent of whether the shift key is down.
var c key.Codes
if 0 <= unshifted && unshifted < 0x80 {
// TODO: distinguish the regular '2' key and number-pad '2' key (with
// Num-Lock).
c = asciiKeycodes[unshifted]
} else {
r, c = -1, nonUnicodeKeycodes[unshifted]
}
// TODO: Unicode-but-not-ASCII keysyms like the Swiss keyboard's 'ö'.
return r, c
}
// note: don't support chords -- just go in order..
func ButtonFromState(state uint16) int {
switch {
case state&Button1Mask != 0:
return 1
case state&Button2Mask != 0:
return 2
case state&Button3Mask != 0:
return 3
}
return 0
}
func KeyModifiers(state uint16) int32 {
var m key.Modifiers
if state&ShiftMask != 0 {
m |= 1 << uint32(key.Shift)
}
if state&ControlMask != 0 {
m |= 1 << uint32(key.Control)
}
if state&Mod1Mask != 0 {
m |= 1 << uint32(key.Alt)
}
if state&Mod4Mask != 0 {
m |= 1 << uint32(key.Meta)
}
return int32(m)
}
// These constants come from /usr/include/X11/{keysymdef,XF86keysym}.h
const (
xkISOLeftTab = 0xfe20
xkBackSpace = 0xff08
xkTab = 0xff09
xkReturn = 0xff0d
xkEscape = 0xff1b
xkMultiKey = 0xff20
xkHome = 0xff50
xkLeft = 0xff51
xkUp = 0xff52
xkRight = 0xff53
xkDown = 0xff54
xkPageUp = 0xff55
xkPageDown = 0xff56
xkEnd = 0xff57
xkInsert = 0xff63
xkMenu = 0xff67
xkF1 = 0xffbe
xkF2 = 0xffbf
xkF3 = 0xffc0
xkF4 = 0xffc1
xkF5 = 0xffc2
xkF6 = 0xffc3
xkF7 = 0xffc4
xkF8 = 0xffc5
xkF9 = 0xffc6
xkF10 = 0xffc7
xkF11 = 0xffc8
xkF12 = 0xffc9
xkShiftL = 0xffe1
xkShiftR = 0xffe2
xkControlL = 0xffe3
xkControlR = 0xffe4
xkAltL = 0xffe9
xkAltR = 0xffea
xkSuperL = 0xffeb
xkSuperR = 0xffec
xkDelete = 0xffff
xf86xkAudioLowerVolume = 0x1008ff11
xf86xkAudioMute = 0x1008ff12
xf86xkAudioRaiseVolume = 0x1008ff13
)
// nonUnicodeKeycodes maps from those xproto.Keysym values (converted to runes)
// that do not correspond to a Unicode code point, such as "Page Up", "F1" or
// "Left Shift", to key.Codes values.
var nonUnicodeKeycodes = map[rune]key.Codes{
xkISOLeftTab: key.CodeTab,
xkBackSpace: key.CodeDeleteBackspace,
xkTab: key.CodeTab,
xkReturn: key.CodeReturnEnter,
xkEscape: key.CodeEscape,
xkHome: key.CodeHome,
xkLeft: key.CodeLeftArrow,
xkUp: key.CodeUpArrow,
xkRight: key.CodeRightArrow,
xkDown: key.CodeDownArrow,
xkPageUp: key.CodePageUp,
xkPageDown: key.CodePageDown,
xkEnd: key.CodeEnd,
xkInsert: key.CodeInsert,
xkMenu: key.CodeRightGUI, // TODO: CodeRightGUI or CodeMenu??
xkMultiKey: key.CodeCompose,
xkF1: key.CodeF1,
xkF2: key.CodeF2,
xkF3: key.CodeF3,
xkF4: key.CodeF4,
xkF5: key.CodeF5,
xkF6: key.CodeF6,
xkF7: key.CodeF7,
xkF8: key.CodeF8,
xkF9: key.CodeF9,
xkF10: key.CodeF10,
xkF11: key.CodeF11,
xkF12: key.CodeF12,
xkShiftL: key.CodeLeftShift,
xkShiftR: key.CodeRightShift,
xkControlL: key.CodeLeftControl,
xkControlR: key.CodeRightControl,
xkAltL: key.CodeLeftAlt,
xkAltR: key.CodeRightAlt,
xkSuperL: key.CodeLeftMeta,
xkSuperR: key.CodeRightMeta,
xkDelete: key.CodeDeleteForward,
xf86xkAudioRaiseVolume: key.CodeVolumeUp,
xf86xkAudioLowerVolume: key.CodeVolumeDown,
xf86xkAudioMute: key.CodeMute,
}
// asciiKeycodes maps lower-case ASCII runes to key.Code values.
var asciiKeycodes = [0x80]key.Codes{
'a': key.CodeA,
'b': key.CodeB,
'c': key.CodeC,
'd': key.CodeD,
'e': key.CodeE,
'f': key.CodeF,
'g': key.CodeG,
'h': key.CodeH,
'i': key.CodeI,
'j': key.CodeJ,
'k': key.CodeK,
'l': key.CodeL,
'm': key.CodeM,
'n': key.CodeN,
'o': key.CodeO,
'p': key.CodeP,
'q': key.CodeQ,
'r': key.CodeR,
's': key.CodeS,
't': key.CodeT,
'u': key.CodeU,
'v': key.CodeV,
'w': key.CodeW,
'x': key.CodeX,
'y': key.CodeY,
'z': key.CodeZ,
'1': key.Code1,
'2': key.Code2,
'3': key.Code3,
'4': key.Code4,
'5': key.Code5,
'6': key.Code6,
'7': key.Code7,
'8': key.Code8,
'9': key.Code9,
'0': key.Code0,
' ': key.CodeSpacebar,
'-': key.CodeHyphenMinus,
'=': key.CodeEqualSign,
'[': key.CodeLeftSquareBracket,
']': key.CodeRightSquareBracket,
'\\': key.CodeBackslash,
';': key.CodeSemicolon,
'\'': key.CodeApostrophe,
'`': key.CodeGraveAccent,
',': key.CodeComma,
'.': key.CodeFullStop,
'/': key.CodeSlash,
// TODO: distinguish CodeKeypadSlash vs CodeSlash, and similarly for other
// keypad codes.
}