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street.go
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street.go
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// Copyright 2015 Mathieu MAST. All rights reserved.
// Use of this source code is governed by a MIT style
// license that can be found in the LICENSE file.
package goloc
import (
"bytes"
"github.com/goloc/container"
)
type Street struct {
Id string
EncodedName string
CleanedName string
StreetName string
Zone *Zone
Point
NumberedPoints *container.LinkedList
}
func (s *Street) GetId() string {
return s.Id
}
func (s *Street) GetEncodedName() string {
return s.EncodedName
}
func (s *Street) SetEncodedName(encodedName string) {
s.EncodedName = encodedName
}
func (s *Street) GetCleanedName() string {
return s.CleanedName
}
func (s *Street) SetCleanedName(cleanedName string) {
s.CleanedName = cleanedName
}
func (s *Street) GetName() string {
b := bytes.NewBufferString("")
if len(s.StreetName) > 0 {
b.WriteString(s.StreetName)
}
if s.Zone != nil {
b.WriteRune(' ')
b.WriteString(s.Zone.GetName())
}
return b.String()
}
func (s *Street) AddNumberedPoint(numberedPoint *StreetNumberedPoint) {
s.NumberedPoints.Add(numberedPoint)
}
func (s *Street) GetNumberedPoints() container.Container {
return s.NumberedPoints
}
func (s *Street) GetType() string {
return "street"
}
func (s *Street) GetLat() float32 {
return s.Lat
}
func (s *Street) GetLon() float32 {
return s.Lon
}
func NewStreet(id string, streetName string, zone *Zone, lat float32, lon float32) *Street {
s := new(Street)
s.NumberedPoints = container.NewLinkedList()
s.Id = id
s.StreetName = streetName
s.Zone = zone
s.Lat = lat
s.Lon = lon
return s
}
type StreetNumberedPoint struct {
Number string
Point
}
func (np *StreetNumberedPoint) GetNumber() string {
return np.Number
}
func (np *StreetNumberedPoint) GetLat() float32 {
return np.Lat
}
func (np *StreetNumberedPoint) GetLon() float32 {
return np.Lon
}
func NewStreetNumberedPoint(number string, lat float32, lon float32) *StreetNumberedPoint {
np := new(StreetNumberedPoint)
np.Number = number
np.Lat = lat
np.Lon = lon
return np
}