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Duke Nukem Zero Hour - Crashes before the beginning of the first level. #1494

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Yui12 opened this issue May 25, 2017 · 7 comments
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Duke Nukem Zero Hour - Crashes before the beginning of the first level. #1494

Yui12 opened this issue May 25, 2017 · 7 comments

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@Yui12
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Yui12 commented May 25, 2017

To trigger the crash, get to the helicopter which is straight ahead. After leaving, the game crashes. Glide64 (Final) doesn't have this problem.

@Yui12 Yui12 changed the title Duke Nukem Zero Hour - Crashes before the beginging of the first level. Duke Nukem Zero Hour - Crashes before the beginning of the first level. May 25, 2017
@loganmc10
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What emulator are you using? Also, you missed a perfectly valid excuse to use the phrase "get to the choppa!"

@Yui12
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Yui12 commented May 25, 2017

Project 64 2.3. When it crashed, windows blamed the crash on GlideN64 as well.

2017-05-25_094920

@loganmc10
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I couldn't reproduce it. I know a user said that they experienced the same thing in RetroArch, which uses an older version of GLideN64.

What version of GLideN64 are you using?

@Yui12
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Yui12 commented May 25, 2017

The current public release. 2.0

@loganmc10
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I would try a newer build, you can grab it here:

#1364 (comment)

@Yui12
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Yui12 commented May 25, 2017

Alright, I'll test it, but I don't want to use that newer build due for long due to the new regressions that popped up for other games unless they got fixed by now. I'll test it anyway, so hold on a moment.

@Yui12
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Yui12 commented May 25, 2017

That fixed the crashing so I'll keep it for now. Thanks for your quick help.

@Yui12 Yui12 closed this as completed May 25, 2017
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