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Zeldda OOT graphic glitches #2124
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I'm not responsible for BizHawk builds. |
lame bizhawk doesnt allow updated dlls ill make a msg for them |
Depends on the platform. Project64 and mupen64plus for Windows.
AFAIR, this one: |
I downloaded [Celda]THE LEGEND OF ZELDA_HIRESTEXTURES.htc pack. Both reported issues reproduced on the current version. However, I can't fix them without original png textures. |
Celda and Nerrel's Sun textures for OoT: Sun.zip Djipi never released the png files of the pack, so the only way to get hands on those is to extract them from the HTC cache. Such extracts are available here: As a side note, Pieschie and Bad Randolph's pack for Super Smash Bros. has similar missing textures due to GLideN64 sometimes expecting different hashes. I think this applies to any old pack that was designed for an old version of GLideN64 or Rice. |
Early versions of [Celda] pack distributed in png form. Besides, I need not the full pack, just a few textures. I tried to load old [Celda] pack, but it has no issues with sun or text.
It can be of course. It would be great to have an open-source utility library, which would do all checksum calculation and texture dumping. In that case any graphics plugin with hd textures support could use it and get the same result. Instead of it I need to extract details of implementation from RiceVideo sources. |
You are right. The 2009 release of the Celda pack is actually structured properly so it was released as PNG pack. I somehow totally overlooked this. This 2009 release doesn't seem to have textures for the Sun, which is probably why it looks normal (vanilla textures). The sun textures I shared above are the ones used by Djipi in later releases I suppose (both Celda and 3DS). |
Never mind. I stumbled upon the Sun in |
@GhostlyDark Sun textures from Celda 2009 work fine. |
@resinate, @GhostlyDark, @Nerrel Color combiner for the sun uses 2 textures. The problem part, the top of the sun, uses textures
The second texture does not present in texture packs. I dumped these textures, attached. I checked existing textures and found that texture |
I just noticed that |
These textures have different formats. 4-1 is 8bit IM_FMT_I (intensity), while 3-0 is 4bit IM_FMT_IA (intensity-alpha). They can be visually the same, but they are different. |
Version - BizHawk Git (2019/11/02)
desert wasteland shows a nasty huge black bar on top of screen
also random cut offs on textures - defualt and texture packs do this this
https://cdn.discordapp.com/attachments/397553832852455424/640823103227822080/unknown.png
https://cdn.discordapp.com/attachments/397553832852455424/640559637741174804/unknown.png
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