/
level1float32_sdot.go
53 lines (49 loc) · 1.13 KB
/
level1float32_sdot.go
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// Code generated by "go generate gonum.org/v1/gonum/blas/gonum”; DO NOT EDIT.
// Copyright ©2015 The Gonum Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
package gonum
import (
"gonum.org/v1/gonum/internal/asm/f32"
)
// Sdot computes the dot product of the two vectors
// \sum_i x[i]*y[i]
//
// Float32 implementations are autogenerated and not directly tested.
func (Implementation) Sdot(n int, x []float32, incX int, y []float32, incY int) float32 {
if incX == 0 {
panic(zeroIncX)
}
if incY == 0 {
panic(zeroIncY)
}
if n <= 0 {
if n == 0 {
return 0
}
panic(nLT0)
}
if incX == 1 && incY == 1 {
if len(x) < n {
panic(shortX)
}
if len(y) < n {
panic(shortY)
}
return f32.DotUnitary(x[:n], y[:n])
}
var ix, iy int
if incX < 0 {
ix = (-n + 1) * incX
}
if incY < 0 {
iy = (-n + 1) * incY
}
if ix >= len(x) || ix+(n-1)*incX >= len(x) {
panic(shortX)
}
if iy >= len(y) || iy+(n-1)*incY >= len(y) {
panic(shortY)
}
return f32.DotInc(x, y, uintptr(n), uintptr(incX), uintptr(incY), uintptr(ix), uintptr(iy))
}