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ARPlaneRenderer.h
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/
ARPlaneRenderer.h
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// Copyright 2018 Google Inc.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#pragma once
#include "CoreMinimal.h"
#include "ProceduralMeshComponent.h"
#include "GameFramework/Actor.h"
#include "ARTrackable.h"
#include "ARPlaneRenderer.generated.h"
UCLASS()
class CLOUDARPINSAMPLE_API AARPlaneRenderer : public AActor
{
GENERATED_BODY()
public:
// Sets default values for this actor's properties
AARPlaneRenderer();
protected:
// Called when the game starts or when spawned
virtual void BeginPlay() override;
public:
// Called every frame
virtual void Tick(float DeltaTime) override;
/** The feathering distance for the polygon edge. Default to 10 cm*/
UPROPERTY(Category = ARPlaneRenderer, EditAnywhere, BlueprintReadWrite)
float EdgeFeatheringDistance;
UPROPERTY(EditAnywhere, BlueprintReadWrite)
UMaterialInterface* PlaneMaterial;
UPROPERTY(EditAnywhere, BlueprintReadWrite)
TArray<FColor> PlaneColors;
private:
void UpdatePlane(UARPlaneGeometry* ARCorePlaneObject);
void UpdatePlaneMesh(UARPlaneGeometry* ARCorePlaneObject, UProceduralMeshComponent* PlanePolygonMeshComponent);
UPROPERTY()
TMap<UARPlaneGeometry*, UProceduralMeshComponent*> PlaneMeshMap;
int NewPlaneIndex;
};