Skip to content
This repository has been archived by the owner on Oct 26, 2023. It is now read-only.

How add downloaded image to Runtime Candidate Image #56

Open
FynjyAC opened this issue Apr 15, 2019 · 2 comments
Open

How add downloaded image to Runtime Candidate Image #56

FynjyAC opened this issue Apr 15, 2019 · 2 comments

Comments

@FynjyAC
Copy link

FynjyAC commented Apr 15, 2019

Hi.
Unreal can download image and return Texture2DDynamic.
But exture2DDynamic cannot be converted to Texture2D.

@FynjyAC FynjyAC changed the title How add Texture2DDynamic to Runtime Candidate Image How add downloaded image to Runtime Candidate Image Apr 15, 2019
@bopangzz
Copy link
Contributor

You should be able to do that by calling the C++ function: UGoogleARCoreSessionFunctionLibrary::AddRuntimeCandidateImageFromRawbytes

@JayChang-zhe
Copy link

@bopangzz @FynjyAC Hey, guys, is the node "AddRuntimeCandidateImage" works? I struggle for a few days, i import the Texture2D from local storage or just use the texture(.uasset inside content ) with the native node "AddRuntimeCandidateImage", but it can not work, do you guys have this kind of problem?

Sign up for free to subscribe to this conversation on GitHub. Already have an account? Sign in.
Labels
None yet
Projects
None yet
Development

No branches or pull requests

3 participants