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play_factory_commons.py
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play_factory_commons.py
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# Copyright 2022 DeepMind Technologies Limited.
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# https://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
"""A simple human player for testing factory_commons.
Use `WASD` keys to move the character around.
Use `Q and E` to turn the character.
Use `Z` to pick-up pickuppable objects.
Use `SPACE` to grasp a movable block.
Use `TAB` to switch between players.
"""
import argparse
import json
from meltingpot.configs.substrates import factory_commons__either_or
from meltingpot.human_players import level_playing_utils
from ml_collections import config_dict
def get_push_pull() -> int:
"""Sets shove to either -1, 0, or 1."""
if level_playing_utils.get_right_shift_pressed():
return 1
if level_playing_utils.get_left_control_pressed():
return -1
return 0
environment_configs = {
'factory_commons__either_or': factory_commons__either_or,
}
_ACTION_MAP = {
'move': level_playing_utils.get_direction_pressed,
'turn': level_playing_utils.get_turn_pressed,
'pickup': level_playing_utils.get_key_z_pressed,
'grasp': level_playing_utils.get_key_x_pressed,
# Grappling actions
'hold': level_playing_utils.get_space_key_pressed,
'shove': get_push_pull,
}
def verbose_fn(unused_env, unused_player_index, unused_current_player_index):
pass
def main():
parser = argparse.ArgumentParser(description=__doc__)
parser.add_argument(
'--level_name', type=str, default='factory_commons__either_or',
choices=environment_configs.keys(),
help='Level name to load')
parser.add_argument(
'--observation', type=str, default='RGB', help='Observation to render')
parser.add_argument(
'--settings', type=json.loads, default={}, help='Settings as JSON string')
# Activate verbose mode with --verbose=True.
parser.add_argument(
'--verbose', type=bool, default=False, help='Print debug information')
# Activate events printing mode with --print_events=True.
parser.add_argument(
'--print_events', type=bool, default=False, help='Print events')
args = parser.parse_args()
env_module = environment_configs[args.level_name]
env_config = env_module.get_config()
with config_dict.ConfigDict(env_config).unlocked() as env_config:
roles = env_config.default_player_roles
env_config.lab2d_settings = env_module.build(roles, env_config)
level_playing_utils.run_episode(
args.observation, args.settings, _ACTION_MAP,
env_config, level_playing_utils.RenderType.PYGAME,
verbose_fn=verbose_fn if args.verbose else None,
print_events=args.print_events)
if __name__ == '__main__':
main()