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As pointed out in #51 domains can factorize their actions if there's too many of them per node.
Would you like to impose a limit on that, for example having at most 256 actions per node? The reason why this would practically useful is because pretty much all the algorithms work with some notion of saving a value per action.
The text was updated successfully, but these errors were encountered:
I do not think preventing games to do that would be beneficial. However, if for some specific work or algorithm, we need to factorize the actions, then it's a good thing to make sure this can be done.
This could be done using an argument to the game, or maybe using a wrapper is there is a good way of doing it. Adding the functions long LegalActionsCount and LegalActionAt(long index) you suggested can also be doable.
If you have a specific need, and found a good way of implementing it for your research/experiments/work, feel free to share it and this can also be included in OpenSpiel.
Feel free to reopen is the answer is not satisfactory for you
As pointed out in #51 domains can factorize their actions if there's too many of them per node.
Would you like to impose a limit on that, for example having at most 256 actions per node? The reason why this would practically useful is because pretty much all the algorithms work with some notion of saving a value per action.
The text was updated successfully, but these errors were encountered: