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OpenGL mouse selection fails with too many selections #18

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GoogleCodeExporter opened this issue Mar 16, 2015 · 3 comments
Closed

OpenGL mouse selection fails with too many selections #18

GoogleCodeExporter opened this issue Mar 16, 2015 · 3 comments

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@GoogleCodeExporter
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On modest size graphs, it is easy to use the region select to choose many
nodes (mouse click-drag selection).  If the number of selected nodes
exceeds some small number (16?, 32?), the current mouse manager reports too
many selections and no nodes are selected.

OpenGL mouse should support selected all nodes in the graph.

Original issue reported on code.google.com by le...@google.com on 9 Jun 2008 at 7:02

@GoogleCodeExporter
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Original comment by le...@google.com on 9 Jun 2008 at 8:20

  • Added labels: Usability

@GoogleCodeExporter
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Fixed with r151.  It should now be possible to select all nodes in a ViewEditor 
panel.

Original comment by le...@google.com on 8 Oct 2009 at 3:04

  • Changed state: Fixed

@GoogleCodeExporter
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Original comment by le...@google.com on 8 Oct 2009 at 3:11

  • Changed state: Verified

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