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uv and uv2 disappear after compression. #58
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Can you please post an example of this problem? Draco encodes texture coordinates defined in .OBJ files and the example javascript decoder shows how to decode them as well. |
I link you my question on stackoverflow. I have an .OBJ that have uv maps, but when I decode it, I can't see uv map in geometry._buffergeometry.attributes. I have .OBJ with one .MTL file |
I just tried it on a simple model and the "uv" attribute was decoded correctly.
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You was right I had the old version. |
Basically when I encode obj model and decode it with javascript decoder I loose all uv coordinates. So it is impossible to add a texture to a model.
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