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You are right, the documentation mixes clip and NDC and that's confusing. We need to fix this. |
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In the Filament Materials Guide, in several places you refer to "clip (NDC) space" or "normalized device (or clip) coordinate space", making it sound as if clip space and NDC were synonymous. But in the definitions I've seen, clip space is 4D, NDC is 3D, and you get from clip to NDC by the perspective division. Are you using different definitions? If I had to guess, I's say that in places like the definition of
getClipFromViewMatrix()
, you mean clip space, but in the explanation ofvertexDomain : device
, you mean NDC.Beta Was this translation helpful? Give feedback.
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