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Rendering artifacts in WebGL on Chrome #3151
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Thanks for the bug report! This might be a Windows-only issue, I'm using the same version of Chrome on macOS but I do not see this. It might be interesting to see what happens with a newer version of Filament -- the public facing demos need to be updated. |
I noticed that the knotess demo works normally for me, but I'm not sure what version of filament that uses compared to the others. |
I'm unable to reproduce on Windows with an older NVIDIA GTX 970 (same version of Chrome). |
I reached out to some friends who have a few other different GPUs to see if the issue occurs for them too (all on Windows and Chrome):
Note: this is a different 2070 Super, not mine
|
A bit more digging and it turns out that the artifacts only occur when using the D3D11 backend for ANGLE in Chrome. Switching the backend to OpenGL or D3D11on12 allows the demos to render fine. |
Interesting, thanks for digging deeper! This bug should perhaps be reported to NVIDIA. |
I'm having the same issue with a
For now, it seems to display correctly in the |
Edit 2021.05.10 |
not actionable / gpu/driver specific |
Unfortunately, setting the |
Describe the bug
WebGL rendering appears to be broken in Chrome(?) on desktop. The output image has artifacts everywhere and flickers.
My graphics drivers are all up to date, and as far as I can tell this only happens in Chrome. The demos work fine in Edge for instance and they also work normally in Chrome on Android.
To Reproduce
Steps to reproduce the behavior:
Expected behavior
The demo should be rendered normally
Screenshots
Desktop (please complete the following information):
Additional context
No errors appear in the console.
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