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am using sceneform with modelrenderable where GLB is loaded from an external URL. I tried to change the opacity of the GLB with the given below method, but there is no change in alpha or opacity.
@romainguy Please do have a look into this. I just saw your few comments regarding blending mode but for materialInstances I haven't seen any option to set Bleningmode
You need your gltf material to be defined as alpha blended. You can't override this at runtime after loading the gltf. You can however provide an override during loading.
am using sceneform with modelrenderable where GLB is loaded from an external URL. I tried to change the opacity of the GLB with the given below method, but there is no change in alpha or opacity.
private void addHighlightToNode(Node node, ModelRenderable andyRenderablee) {
MaterialInstance[] materialInstances = filamentAsset.getMaterialInstances();
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