You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
I am simulating light propagation from a spot light in filament. My scene may have multiple light sources like this. I would like to get the surface illuminance (in lux) computed by filament.
How should I convert the power parameters of the light for use in ray tracing calculations of the scene?
How to get surface illuminance values?
I would be happy to hear suggestions, if any. Thanks!
The text was updated successfully, but these errors were encountered:
Good day,
I am simulating light propagation from a spot light in filament. My scene may have multiple light sources like this. I would like to get the surface illuminance (in lux) computed by filament.
How should I convert the power parameters of the light for use in ray tracing calculations of the scene?
How to get surface illuminance values?
I would be happy to hear suggestions, if any. Thanks!
The text was updated successfully, but these errors were encountered: