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glsl.go
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glsl.go
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// Copyright (C) 2017 Google Inc.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package gles
import (
"fmt"
"github.com/google/gapid/gapis/shadertools"
)
// ShaderType returns the ShaderType for the given GLenum.
func (e GLenum) ShaderType() (shadertools.ShaderType, error) {
switch e {
case GLenum_GL_VERTEX_SHADER:
return shadertools.TypeVertex, nil
case GLenum_GL_TESS_CONTROL_SHADER:
return shadertools.TypeTessControl, nil
case GLenum_GL_TESS_EVALUATION_SHADER:
return shadertools.TypeTessEvaluation, nil
case GLenum_GL_GEOMETRY_SHADER:
return shadertools.TypeGeometry, nil
case GLenum_GL_FRAGMENT_SHADER:
return shadertools.TypeFragment, nil
case GLenum_GL_COMPUTE_SHADER:
return shadertools.TypeCompute, nil
}
return 0, fmt.Errorf("%v is not a shader", e)
}