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This is a Great project! but I'm having trouble figuring out how to draw debug data onto the canvas using the included version of liquidfun.js which was updated a month ago.
In the online documentation it says "You can implement the b2DebugDraw "... does this mean it debug drawing hasn't been implemented in this version of liquidrfun?
I'm not savy enough to bend the testbed to my will for use as a debugdraw, and don't want to rewrite the logic to loop through the world and draw debug if something like this already exists, so any help will be much appreciated. :)
The text was updated successfully, but these errors were encountered:
+1, was dumbfounded when I couldn't enable this (was working perfectly fine from a box2dweb version).
If you do implement this, do it right by providing a set of methods to:
SetTransform (x, y, scaleX, scaleY );
ClearOnEachFrames( true/false ) (useful for seeing on top of an existing project).
alpha control on the shape fills, outline fills, entire context-fill color too.
This is a Great project! but I'm having trouble figuring out how to draw debug data onto the canvas using the included version of liquidfun.js which was updated a month ago.
In the online documentation it says "You can implement the b2DebugDraw "... does this mean it debug drawing hasn't been implemented in this version of liquidrfun?
I'm not savy enough to bend the testbed to my will for use as a debugdraw, and don't want to rewrite the logic to loop through the world and draw debug if something like this already exists, so any help will be much appreciated. :)
The text was updated successfully, but these errors were encountered: