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Export a sequence #2

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tokejepsen opened this issue Feb 7, 2021 · 5 comments
Open

Export a sequence #2

tokejepsen opened this issue Feb 7, 2021 · 5 comments

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@tokejepsen
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Goal

To input a sequence of shapes and export a sequence of meshes.

Motivation

Taking 2d animation from a different sources and get out meshes that look plausible would be very interesting!

Implementation

Ideally this should work on the command line, so Monster Mash can be a background tool in a pipeline.

@tokejepsen
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One issue with an external image is how to define an open stroke.

@dvoromar I could not find anything obvious about how open strokes are defined for example when saving/loading projects?

@tokejepsen
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I think have found the workflow. Looks like the open strokes are closed with lines that get exported with 0.5127 value.

@dvoromar
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dvoromar commented Mar 3, 2021

After a user completes an open stroke, the start and end position is connected with a line having a specific grayscale intensity: NEUMANN_OUTLINE_PIXEL_COLOR = 64 (defined in commonStructs.h).

@tokejepsen
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Another sequence export that's been mentioned here; https://forums.cgsociety.org/t/monster-mash-a-tool-for-casual-3d-modeling-and-animation/2061144/11, is about exporting an animation made in MM.

@dvoromar
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Export of animation from MM has been implemented in the PR #6.

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