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What is the proper way to validate subscriptions on a Unity client?
I ask this because according to Google Play Billing Library documentation: "The Google Play Billing plugin does not support using the SubscriptionManager.UpdateSubscription() and SubscriptionManager.UpdateSubscriptionInGooglePlayStore() methods to upgrade and downgrade your subscriptions. If your game calls these methods, a GooglePlayStoreUnsupportedException is thrown.".
I couldn't find any subscription validation methods on IGooglePlayStoreExtensions that replace Unity's SubscriptionManager.
Should I validate it remotely using this API endpoint?
As flawed as it can be, is there an offline method to do that?
The text was updated successfully, but these errors were encountered:
The implementation of Unity's SubscriptionManager is using a deprecated field called "developerPayload" in Google Play Billing. You can find the deprecation message at: https://developer.android.com/google/play/billing/developer-payload. We didn't add the support of "SubscriptionManager" in our plugin, given this underlying support is deprecated and will be removed some time later.
What is the proper way to validate subscriptions on a Unity client?
I ask this because according to Google Play Billing Library documentation: "The Google Play Billing plugin does not support using the
SubscriptionManager.UpdateSubscription()
andSubscriptionManager.UpdateSubscriptionInGooglePlayStore()
methods to upgrade and downgrade your subscriptions. If your game calls these methods, a GooglePlayStoreUnsupportedException is thrown.".I couldn't find any subscription validation methods on
IGooglePlayStoreExtensions
that replace Unity's SubscriptionManager.Should I validate it remotely using this API endpoint?
As flawed as it can be, is there an offline method to do that?
The text was updated successfully, but these errors were encountered: