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Please, make the plugins work on Unity Editor as close as possible to when deployed to a device.
We have to implement a lot of conditional checks on our app to run properly on Editor and it doesn't validate the actual plugin behaviour on a device.
We get exceptions even on constructors and stuff like that.
Right now we are (trying to) use Google Play Billing Library and Google Play In-app Review plugins
The text was updated successfully, but these errors were encountered:
Thank you @bilck for creating this issue, and apologies for the slow response.
I'm not sure how much we'll be able to do on simulating runtime behavior, but we should at least try to avoid throwing exceptions.
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rafanoel
thanwah
Qing451800
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Please, make the plugins work on Unity Editor as close as possible to when deployed to a device.
We have to implement a lot of conditional checks on our app to run properly on Editor and it doesn't validate the actual plugin behaviour on a device.
We get exceptions even on constructors and stuff like that.
Right now we are (trying to) use Google Play Billing Library and Google Play In-app Review plugins
The text was updated successfully, but these errors were encountered: