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Build fails on Windows with static CRT #69

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rastertail opened this issue Jan 7, 2020 · 1 comment
Closed

Build fails on Windows with static CRT #69

rastertail opened this issue Jan 7, 2020 · 1 comment

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@rastertail
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When compiling a project with static CRT enabled (rustflags = ["-C", "target-feature=+crt-static"] set in .cargo/config for [target.x86_64-pc-windows-msvc]), the underlying shaderc C++ library fails to link.

The error log is pretty long; here is one of the failed CI runs from the project I am working on.

@rastertail
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Ah I just noticed #68, closing this issue in favor of that.

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