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How to build includes without enabling "GL_GOOGLE_include_directive" extension? #259
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Hi @acterhd, Do you mean removing the Hope this solves your problem. Let me know if I am not answering your question. Thanks! |
Also, issues with
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Hmm, now I'm suspecting that the driver compiler is using debug instruction for some meaningful stuff (use Could you provide the original error from the driver compiler before applying |
Okay.... I can't load any compute shader from SPIR-V in OpenGL... |
Oh, glad to see you've figured out this by yourself. Sorry didn't provide much help. I'll close this for now. |
I anyway can't load SPIR-V modules... |
Loading SPIR-V into OpenGL is a recently-ratified extension. |
Hello. I have problems with Nvidia. How to disable output of "GL_GOOGLE_include_directive" codes in productive shaders?
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