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vector4.dart
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vector4.dart
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// Copyright (c) 2015, Google Inc. Please see the AUTHORS file for details.
// All rights reserved. Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
part of vector_math_64;
/// 4D column vector.
class Vector4 implements Vector {
final Float64List _v4storage;
/// Set the values of [result] to the minimum of [a] and [b] for each line.
static void min(Vector4 a, Vector4 b, Vector4 result) {
result.x = Math.min(a.x, b.x);
result.y = Math.min(a.y, b.y);
result.z = Math.min(a.z, b.z);
result.w = Math.min(a.w, b.w);
}
/// Set the values of [result] to the maximum of [a] and [b] for each line.
static void max(Vector4 a, Vector4 b, Vector4 result) {
result.x = Math.max(a.x, b.x);
result.y = Math.max(a.y, b.y);
result.z = Math.max(a.z, b.z);
result.w = Math.max(a.w, b.w);
}
/// Interpolate between [min] and [max] with the amount of [a] using a linear
/// interpolation and store the values in [result].
static void mix(Vector4 min, Vector4 max, double a, Vector4 result) {
result.x = min.x + a * (max.x - min.x);
result.y = min.y + a * (max.y - min.y);
result.z = min.z + a * (max.z - min.z);
result.w = min.w + a * (max.w - min.w);
}
/// The components of the vector.
Float64List get storage => _v4storage;
/// Construct a new vector with the specified values.
factory Vector4(double x, double y, double z, double w) =>
new Vector4.zero()..setValues(x, y, z, w);
/// Initialized with values from [array] starting at [offset].
factory Vector4.array(List<double> array, [int offset = 0]) =>
new Vector4.zero()..copyFromArray(array, offset);
/// Zero vector.
Vector4.zero() : _v4storage = new Float64List(4);
/// Constructs the identity vector.
factory Vector4.identity() => new Vector4.zero()..setIdentity();
/// Splat [value] into all lanes of the vector.
factory Vector4.all(double value) => new Vector4.zero()..splat(value);
/// Copy of [other].
factory Vector4.copy(Vector4 other) => new Vector4.zero()..setFrom(other);
/// Constructs Vector4 with given Float64List as [storage].
Vector4.fromFloat64List(this._v4storage);
/// Constructs Vector4 with a [storage] that views given [buffer] starting at
/// [offset]. [offset] has to be multiple of [Float64List.BYTES_PER_ELEMENT].
Vector4.fromBuffer(ByteBuffer buffer, int offset)
: _v4storage = new Float64List.view(buffer, offset, 4);
/// Set the values of the vector.
Vector4 setValues(double x_, double y_, double z_, double w_) {
_v4storage[3] = w_;
_v4storage[2] = z_;
_v4storage[1] = y_;
_v4storage[0] = x_;
return this;
}
/// Zero the vector.
Vector4 setZero() {
_v4storage[0] = 0.0;
_v4storage[1] = 0.0;
_v4storage[2] = 0.0;
_v4storage[3] = 0.0;
return this;
}
/// Set to the identity vector.
Vector4 setIdentity() {
_v4storage[0] = 0.0;
_v4storage[1] = 0.0;
_v4storage[2] = 0.0;
_v4storage[3] = 1.0;
return this;
}
/// Set the values by copying them from [other].
Vector4 setFrom(Vector4 other) {
final otherStorage = other._v4storage;
_v4storage[3] = otherStorage[3];
_v4storage[2] = otherStorage[2];
_v4storage[1] = otherStorage[1];
_v4storage[0] = otherStorage[0];
return this;
}
/// Splat [arg] into all lanes of the vector.
Vector4 splat(double arg) {
_v4storage[3] = arg;
_v4storage[2] = arg;
_v4storage[1] = arg;
_v4storage[0] = arg;
return this;
}
/// Returns a printable string
String toString() => '${_v4storage[0]},${_v4storage[1]},'
'${_v4storage[2]},${_v4storage[3]}';
/// Check if two vectors are the same.
bool operator ==(other) {
return (other is Vector4) &&
(_v4storage[0] == other._v4storage[0]) &&
(_v4storage[1] == other._v4storage[1]) &&
(_v4storage[2] == other._v4storage[2]) &&
(_v4storage[3] == other._v4storage[3]);
}
int get hashCode => quiver.hashObjects(_v4storage);
/// Negate.
Vector4 operator -() => clone()..negate();
/// Subtract two vectors.
Vector4 operator -(Vector4 other) => clone()..sub(other);
/// Add two vectors.
Vector4 operator +(Vector4 other) => clone()..add(other);
/// Scale.
Vector4 operator /(double scale) => clone()..scale(1.0 / scale);
/// Scale.
Vector4 operator *(double scale) => clone()..scale(scale);
/// Access the component of the vector at the index [i].
double operator [](int i) => _v4storage[i];
/// Set the component of the vector at the index [i].
void operator []=(int i, double v) {
_v4storage[i] = v;
}
/// Set the length of the vector. A negative [value] will change the vectors
/// orientation and a [value] of zero will set the vector to zero.
set length(double value) {
if (value == 0.0) {
setZero();
} else {
double l = length;
if (l == 0.0) {
return;
}
l = value / l;
_v4storage[0] *= l;
_v4storage[1] *= l;
_v4storage[2] *= l;
_v4storage[3] *= l;
}
}
/// Length.
double get length => Math.sqrt(length2);
/// Length squared.
double get length2 {
double sum;
sum = (_v4storage[0] * _v4storage[0]);
sum += (_v4storage[1] * _v4storage[1]);
sum += (_v4storage[2] * _v4storage[2]);
sum += (_v4storage[3] * _v4storage[3]);
return sum;
}
/// Normalizes [this].
Vector4 normalize() {
double l = length;
// TODO(johnmccutchan): Use an epsilon.
if (l == 0.0) {
return this;
}
l = 1.0 / l;
_v4storage[0] *= l;
_v4storage[1] *= l;
_v4storage[2] *= l;
_v4storage[3] *= l;
return this;
}
/// Normalizes [this]. Returns length of vector before normalization.
double normalizeLength() {
double l = length;
if (l == 0.0) {
return 0.0;
}
var d = 1.0 / l;
_v4storage[0] *= d;
_v4storage[1] *= d;
_v4storage[2] *= d;
_v4storage[3] *= d;
return l;
}
/// Normalizes copy of [this].
Vector4 normalized() => clone()..normalize();
/// Normalize vector into [out].
Vector4 normalizeInto(Vector4 out) {
out.setFrom(this);
return out.normalize();
}
/// Distance from [this] to [arg]
double distanceTo(Vector4 arg) => Math.sqrt(distanceToSquared(arg));
/// Squared distance from [this] to [arg]
double distanceToSquared(Vector4 arg) {
final argStorage = arg._v4storage;
final dx = _v4storage[0] - argStorage[0];
final dy = _v4storage[1] - argStorage[1];
final dz = _v4storage[2] - argStorage[2];
final dw = _v4storage[3] - argStorage[3];
return dx * dx + dy * dy + dz * dz + dw * dw;
}
/// Inner product.
double dot(Vector4 other) {
final otherStorage = other._v4storage;
double sum;
sum = _v4storage[0] * otherStorage[0];
sum += _v4storage[1] * otherStorage[1];
sum += _v4storage[2] * otherStorage[2];
sum += _v4storage[3] * otherStorage[3];
return sum;
}
/// Multiplies [this] by [arg].
Vector4 applyMatrix4(Matrix4 arg) {
var v1 = _v4storage[0];
var v2 = _v4storage[1];
var v3 = _v4storage[2];
var v4 = _v4storage[3];
final argStorage = arg.storage;
_v4storage[0] = argStorage[0] * v1 +
argStorage[4] * v2 +
argStorage[8] * v3 +
argStorage[12] * v4;
_v4storage[1] = argStorage[1] * v1 +
argStorage[5] * v2 +
argStorage[9] * v3 +
argStorage[13] * v4;
_v4storage[2] = argStorage[2] * v1 +
argStorage[6] * v2 +
argStorage[10] * v3 +
argStorage[14] * v4;
_v4storage[3] = argStorage[3] * v1 +
argStorage[7] * v2 +
argStorage[11] * v3 +
argStorage[15] * v4;
return this;
}
/// Relative error between [this] and [correct]
double relativeError(Vector4 correct) {
double correct_norm = correct.length;
double diff_norm = (this - correct).length;
return diff_norm / correct_norm;
}
/// Absolute error between [this] and [correct]
double absoluteError(Vector4 correct) {
return (this - correct).length;
}
/// True if any component is infinite.
bool get isInfinite {
bool is_infinite = false;
is_infinite = is_infinite || _v4storage[0].isInfinite;
is_infinite = is_infinite || _v4storage[1].isInfinite;
is_infinite = is_infinite || _v4storage[2].isInfinite;
is_infinite = is_infinite || _v4storage[3].isInfinite;
return is_infinite;
}
/// True if any component is NaN.
bool get isNaN {
bool is_nan = false;
is_nan = is_nan || _v4storage[0].isNaN;
is_nan = is_nan || _v4storage[1].isNaN;
is_nan = is_nan || _v4storage[2].isNaN;
is_nan = is_nan || _v4storage[3].isNaN;
return is_nan;
}
Vector4 add(Vector4 arg) {
final argStorage = arg._v4storage;
_v4storage[0] = _v4storage[0] + argStorage[0];
_v4storage[1] = _v4storage[1] + argStorage[1];
_v4storage[2] = _v4storage[2] + argStorage[2];
_v4storage[3] = _v4storage[3] + argStorage[3];
return this;
}
/// Add [arg] scaled by [factor] to [this].
Vector4 addScaled(Vector4 arg, double factor) {
final argStorage = arg._v4storage;
_v4storage[0] = _v4storage[0] + argStorage[0] * factor;
_v4storage[1] = _v4storage[1] + argStorage[1] * factor;
_v4storage[2] = _v4storage[2] + argStorage[2] * factor;
_v4storage[3] = _v4storage[3] + argStorage[3] * factor;
return this;
}
/// Subtract [arg] from [this].
Vector4 sub(Vector4 arg) {
final argStorage = arg._v4storage;
_v4storage[0] = _v4storage[0] - argStorage[0];
_v4storage[1] = _v4storage[1] - argStorage[1];
_v4storage[2] = _v4storage[2] - argStorage[2];
_v4storage[3] = _v4storage[3] - argStorage[3];
return this;
}
/// Multiply [this] by [arg].
Vector4 multiply(Vector4 arg) {
final argStorage = arg._v4storage;
_v4storage[0] = _v4storage[0] * argStorage[0];
_v4storage[1] = _v4storage[1] * argStorage[1];
_v4storage[2] = _v4storage[2] * argStorage[2];
_v4storage[3] = _v4storage[3] * argStorage[3];
return this;
}
/// Divide [this] by [arg].
Vector4 div(Vector4 arg) {
final argStorage = arg._v4storage;
_v4storage[0] = _v4storage[0] / argStorage[0];
_v4storage[1] = _v4storage[1] / argStorage[1];
_v4storage[2] = _v4storage[2] / argStorage[2];
_v4storage[3] = _v4storage[3] / argStorage[3];
return this;
}
/// Scale [this] by [arg].
Vector4 scale(double arg) {
_v4storage[0] = _v4storage[0] * arg;
_v4storage[1] = _v4storage[1] * arg;
_v4storage[2] = _v4storage[2] * arg;
_v4storage[3] = _v4storage[3] * arg;
return this;
}
/// Create a copy of [this] scaled by [arg].
Vector4 scaled(double arg) => clone()..scale(arg);
/// Negate [this].
Vector4 negate() {
_v4storage[0] = -_v4storage[0];
_v4storage[1] = -_v4storage[1];
_v4storage[2] = -_v4storage[2];
_v4storage[3] = -_v4storage[3];
return this;
}
/// Set [this] to the absolute.
Vector4 absolute() {
_v4storage[3] = _v4storage[3].abs();
_v4storage[2] = _v4storage[2].abs();
_v4storage[1] = _v4storage[1].abs();
_v4storage[0] = _v4storage[0].abs();
return this;
}
/// Clamp each entry n in [this] in the range [min[n]]-[max[n]].
Vector4 clamp(Vector4 min, Vector4 max) {
final minStorage = min.storage;
final maxStorage = max.storage;
_v4storage[0] = _v4storage[0].clamp(minStorage[0], maxStorage[0]);
_v4storage[1] = _v4storage[1].clamp(minStorage[1], maxStorage[1]);
_v4storage[2] = _v4storage[2].clamp(minStorage[2], maxStorage[2]);
_v4storage[3] = _v4storage[3].clamp(minStorage[3], maxStorage[3]);
return this;
}
/// Clamp entries in [this] in the range [min]-[max].
Vector4 clampScalar(double min, double max) {
_v4storage[0] = _v4storage[0].clamp(min, max);
_v4storage[1] = _v4storage[1].clamp(min, max);
_v4storage[2] = _v4storage[2].clamp(min, max);
_v4storage[3] = _v4storage[3].clamp(min, max);
return this;
}
/// Floor entries in [this].
Vector4 floor() {
_v4storage[0] = _v4storage[0].floorToDouble();
_v4storage[1] = _v4storage[1].floorToDouble();
_v4storage[2] = _v4storage[2].floorToDouble();
_v4storage[3] = _v4storage[3].floorToDouble();
return this;
}
/// Ceil entries in [this].
Vector4 ceil() {
_v4storage[0] = _v4storage[0].ceilToDouble();
_v4storage[1] = _v4storage[1].ceilToDouble();
_v4storage[2] = _v4storage[2].ceilToDouble();
_v4storage[3] = _v4storage[3].ceilToDouble();
return this;
}
/// Round entries in [this].
Vector4 round() {
_v4storage[0] = _v4storage[0].roundToDouble();
_v4storage[1] = _v4storage[1].roundToDouble();
_v4storage[2] = _v4storage[2].roundToDouble();
_v4storage[3] = _v4storage[3].roundToDouble();
return this;
}
/// Round entries in [this] towards zero.
Vector4 roundToZero() {
_v4storage[0] = _v4storage[0] < 0.0
? _v4storage[0].ceilToDouble()
: _v4storage[0].floorToDouble();
_v4storage[1] = _v4storage[1] < 0.0
? _v4storage[1].ceilToDouble()
: _v4storage[1].floorToDouble();
_v4storage[2] = _v4storage[2] < 0.0
? _v4storage[2].ceilToDouble()
: _v4storage[2].floorToDouble();
_v4storage[3] = _v4storage[3] < 0.0
? _v4storage[3].ceilToDouble()
: _v4storage[3].floorToDouble();
return this;
}
/// Create a copy of [this].
Vector4 clone() => new Vector4.copy(this);
/// Copy [this]
Vector4 copyInto(Vector4 arg) {
final argStorage = arg._v4storage;
argStorage[0] = _v4storage[0];
argStorage[1] = _v4storage[1];
argStorage[2] = _v4storage[2];
argStorage[3] = _v4storage[3];
return arg;
}
/// Copies [this] into [array] starting at [offset].
void copyIntoArray(List<double> array, [int offset = 0]) {
array[offset + 0] = _v4storage[0];
array[offset + 1] = _v4storage[1];
array[offset + 2] = _v4storage[2];
array[offset + 3] = _v4storage[3];
}
/// Copies elements from [array] into [this] starting at [offset].
void copyFromArray(List<double> array, [int offset = 0]) {
_v4storage[0] = array[offset + 0];
_v4storage[1] = array[offset + 1];
_v4storage[2] = array[offset + 2];
_v4storage[3] = array[offset + 3];
}
set xy(Vector2 arg) {
final argStorage = arg._v2storage;
_v4storage[0] = argStorage[0];
_v4storage[1] = argStorage[1];
}
set xz(Vector2 arg) {
final argStorage = arg._v2storage;
_v4storage[0] = argStorage[0];
_v4storage[2] = argStorage[1];
}
set xw(Vector2 arg) {
final argStorage = arg._v2storage;
_v4storage[0] = argStorage[0];
_v4storage[3] = argStorage[1];
}
set yx(Vector2 arg) {
final argStorage = arg._v2storage;
_v4storage[1] = argStorage[0];
_v4storage[0] = argStorage[1];
}
set yz(Vector2 arg) {
final argStorage = arg._v2storage;
_v4storage[1] = argStorage[0];
_v4storage[2] = argStorage[1];
}
set yw(Vector2 arg) {
final argStorage = arg._v2storage;
_v4storage[1] = argStorage[0];
_v4storage[3] = argStorage[1];
}
set zx(Vector2 arg) {
final argStorage = arg._v2storage;
_v4storage[2] = argStorage[0];
_v4storage[0] = argStorage[1];
}
set zy(Vector2 arg) {
final argStorage = arg._v2storage;
_v4storage[2] = argStorage[0];
_v4storage[1] = argStorage[1];
}
set zw(Vector2 arg) {
final argStorage = arg._v2storage;
_v4storage[2] = argStorage[0];
_v4storage[3] = argStorage[1];
}
set wx(Vector2 arg) {
final argStorage = arg._v2storage;
_v4storage[3] = argStorage[0];
_v4storage[0] = argStorage[1];
}
set wy(Vector2 arg) {
final argStorage = arg._v2storage;
_v4storage[3] = argStorage[0];
_v4storage[1] = argStorage[1];
}
set wz(Vector2 arg) {
final argStorage = arg._v2storage;
_v4storage[3] = argStorage[0];
_v4storage[2] = argStorage[1];
}
set xyz(Vector3 arg) {
final argStorage = arg._v3storage;
_v4storage[0] = argStorage[0];
_v4storage[1] = argStorage[1];
_v4storage[2] = argStorage[2];
}
set xyw(Vector3 arg) {
final argStorage = arg._v3storage;
_v4storage[0] = argStorage[0];
_v4storage[1] = argStorage[1];
_v4storage[3] = argStorage[2];
}
set xzy(Vector3 arg) {
final argStorage = arg._v3storage;
_v4storage[0] = argStorage[0];
_v4storage[2] = argStorage[1];
_v4storage[1] = argStorage[2];
}
set xzw(Vector3 arg) {
final argStorage = arg._v3storage;
_v4storage[0] = argStorage[0];
_v4storage[2] = argStorage[1];
_v4storage[3] = argStorage[2];
}
set xwy(Vector3 arg) {
final argStorage = arg._v3storage;
_v4storage[0] = argStorage[0];
_v4storage[3] = argStorage[1];
_v4storage[1] = argStorage[2];
}
set xwz(Vector3 arg) {
final argStorage = arg._v3storage;
_v4storage[0] = argStorage[0];
_v4storage[3] = argStorage[1];
_v4storage[2] = argStorage[2];
}
set yxz(Vector3 arg) {
final argStorage = arg._v3storage;
_v4storage[1] = argStorage[0];
_v4storage[0] = argStorage[1];
_v4storage[2] = argStorage[2];
}
set yxw(Vector3 arg) {
final argStorage = arg._v3storage;
_v4storage[1] = argStorage[0];
_v4storage[0] = argStorage[1];
_v4storage[3] = argStorage[2];
}
set yzx(Vector3 arg) {
final argStorage = arg._v3storage;
_v4storage[1] = argStorage[0];
_v4storage[2] = argStorage[1];
_v4storage[0] = argStorage[2];
}
set yzw(Vector3 arg) {
final argStorage = arg._v3storage;
_v4storage[1] = argStorage[0];
_v4storage[2] = argStorage[1];
_v4storage[3] = argStorage[2];
}
set ywx(Vector3 arg) {
final argStorage = arg._v3storage;
_v4storage[1] = argStorage[0];
_v4storage[3] = argStorage[1];
_v4storage[0] = argStorage[2];
}
set ywz(Vector3 arg) {
final argStorage = arg._v3storage;
_v4storage[1] = argStorage[0];
_v4storage[3] = argStorage[1];
_v4storage[2] = argStorage[2];
}
set zxy(Vector3 arg) {
final argStorage = arg._v3storage;
_v4storage[2] = argStorage[0];
_v4storage[0] = argStorage[1];
_v4storage[1] = argStorage[2];
}
set zxw(Vector3 arg) {
final argStorage = arg._v3storage;
_v4storage[2] = argStorage[0];
_v4storage[0] = argStorage[1];
_v4storage[3] = argStorage[2];
}
set zyx(Vector3 arg) {
final argStorage = arg._v3storage;
_v4storage[2] = argStorage[0];
_v4storage[1] = argStorage[1];
_v4storage[0] = argStorage[2];
}
set zyw(Vector3 arg) {
final argStorage = arg._v3storage;
_v4storage[2] = argStorage[0];
_v4storage[1] = argStorage[1];
_v4storage[3] = argStorage[2];
}
set zwx(Vector3 arg) {
final argStorage = arg._v3storage;
_v4storage[2] = argStorage[0];
_v4storage[3] = argStorage[1];
_v4storage[0] = argStorage[2];
}
set zwy(Vector3 arg) {
final argStorage = arg._v3storage;
_v4storage[2] = argStorage[0];
_v4storage[3] = argStorage[1];
_v4storage[1] = argStorage[2];
}
set wxy(Vector3 arg) {
final argStorage = arg._v3storage;
_v4storage[3] = argStorage[0];
_v4storage[0] = argStorage[1];
_v4storage[1] = argStorage[2];
}
set wxz(Vector3 arg) {
final argStorage = arg._v3storage;
_v4storage[3] = argStorage[0];
_v4storage[0] = argStorage[1];
_v4storage[2] = argStorage[2];
}
set wyx(Vector3 arg) {
final argStorage = arg._v3storage;
_v4storage[3] = argStorage[0];
_v4storage[1] = argStorage[1];
_v4storage[0] = argStorage[2];
}
set wyz(Vector3 arg) {
final argStorage = arg._v3storage;
_v4storage[3] = argStorage[0];
_v4storage[1] = argStorage[1];
_v4storage[2] = argStorage[2];
}
set wzx(Vector3 arg) {
final argStorage = arg._v3storage;
_v4storage[3] = argStorage[0];
_v4storage[2] = argStorage[1];
_v4storage[0] = argStorage[2];
}
set wzy(Vector3 arg) {
final argStorage = arg._v3storage;
_v4storage[3] = argStorage[0];
_v4storage[2] = argStorage[1];
_v4storage[1] = argStorage[2];
}
set xyzw(Vector4 arg) {
final argStorage = arg._v4storage;
_v4storage[0] = argStorage[0];
_v4storage[1] = argStorage[1];
_v4storage[2] = argStorage[2];
_v4storage[3] = argStorage[3];
}
set xywz(Vector4 arg) {
final argStorage = arg._v4storage;
_v4storage[0] = argStorage[0];
_v4storage[1] = argStorage[1];
_v4storage[3] = argStorage[2];
_v4storage[2] = argStorage[3];
}
set xzyw(Vector4 arg) {
final argStorage = arg._v4storage;
_v4storage[0] = argStorage[0];
_v4storage[2] = argStorage[1];
_v4storage[1] = argStorage[2];
_v4storage[3] = argStorage[3];
}
set xzwy(Vector4 arg) {
final argStorage = arg._v4storage;
_v4storage[0] = argStorage[0];
_v4storage[2] = argStorage[1];
_v4storage[3] = argStorage[2];
_v4storage[1] = argStorage[3];
}
set xwyz(Vector4 arg) {
final argStorage = arg._v4storage;
_v4storage[0] = argStorage[0];
_v4storage[3] = argStorage[1];
_v4storage[1] = argStorage[2];
_v4storage[2] = argStorage[3];
}
set xwzy(Vector4 arg) {
final argStorage = arg._v4storage;
_v4storage[0] = argStorage[0];
_v4storage[3] = argStorage[1];
_v4storage[2] = argStorage[2];
_v4storage[1] = argStorage[3];
}
set yxzw(Vector4 arg) {
final argStorage = arg._v4storage;
_v4storage[1] = argStorage[0];
_v4storage[0] = argStorage[1];
_v4storage[2] = argStorage[2];
_v4storage[3] = argStorage[3];
}
set yxwz(Vector4 arg) {
final argStorage = arg._v4storage;
_v4storage[1] = argStorage[0];
_v4storage[0] = argStorage[1];
_v4storage[3] = argStorage[2];
_v4storage[2] = argStorage[3];
}
set yzxw(Vector4 arg) {
final argStorage = arg._v4storage;
_v4storage[1] = argStorage[0];
_v4storage[2] = argStorage[1];
_v4storage[0] = argStorage[2];
_v4storage[3] = argStorage[3];
}
set yzwx(Vector4 arg) {
final argStorage = arg._v4storage;
_v4storage[1] = argStorage[0];
_v4storage[2] = argStorage[1];
_v4storage[3] = argStorage[2];
_v4storage[0] = argStorage[3];
}
set ywxz(Vector4 arg) {
final argStorage = arg._v4storage;
_v4storage[1] = argStorage[0];
_v4storage[3] = argStorage[1];
_v4storage[0] = argStorage[2];
_v4storage[2] = argStorage[3];
}
set ywzx(Vector4 arg) {
final argStorage = arg._v4storage;
_v4storage[1] = argStorage[0];
_v4storage[3] = argStorage[1];
_v4storage[2] = argStorage[2];
_v4storage[0] = argStorage[3];
}
set zxyw(Vector4 arg) {
final argStorage = arg._v4storage;
_v4storage[2] = argStorage[0];
_v4storage[0] = argStorage[1];
_v4storage[1] = argStorage[2];
_v4storage[3] = argStorage[3];
}
set zxwy(Vector4 arg) {
final argStorage = arg._v4storage;
_v4storage[2] = argStorage[0];
_v4storage[0] = argStorage[1];
_v4storage[3] = argStorage[2];
_v4storage[1] = argStorage[3];
}
set zyxw(Vector4 arg) {
final argStorage = arg._v4storage;
_v4storage[2] = argStorage[0];
_v4storage[1] = argStorage[1];
_v4storage[0] = argStorage[2];
_v4storage[3] = argStorage[3];
}
set zywx(Vector4 arg) {
final argStorage = arg._v4storage;
_v4storage[2] = argStorage[0];
_v4storage[1] = argStorage[1];
_v4storage[3] = argStorage[2];
_v4storage[0] = argStorage[3];
}
set zwxy(Vector4 arg) {
final argStorage = arg._v4storage;
_v4storage[2] = argStorage[0];
_v4storage[3] = argStorage[1];
_v4storage[0] = argStorage[2];
_v4storage[1] = argStorage[3];
}
set zwyx(Vector4 arg) {
final argStorage = arg._v4storage;
_v4storage[2] = argStorage[0];
_v4storage[3] = argStorage[1];
_v4storage[1] = argStorage[2];
_v4storage[0] = argStorage[3];
}
set wxyz(Vector4 arg) {
final argStorage = arg._v4storage;
_v4storage[3] = argStorage[0];
_v4storage[0] = argStorage[1];
_v4storage[1] = argStorage[2];
_v4storage[2] = argStorage[3];
}
set wxzy(Vector4 arg) {
final argStorage = arg._v4storage;
_v4storage[3] = argStorage[0];
_v4storage[0] = argStorage[1];
_v4storage[2] = argStorage[2];
_v4storage[1] = argStorage[3];
}
set wyxz(Vector4 arg) {
final argStorage = arg._v4storage;
_v4storage[3] = argStorage[0];
_v4storage[1] = argStorage[1];
_v4storage[0] = argStorage[2];
_v4storage[2] = argStorage[3];
}
set wyzx(Vector4 arg) {
final argStorage = arg._v4storage;
_v4storage[3] = argStorage[0];
_v4storage[1] = argStorage[1];
_v4storage[2] = argStorage[2];
_v4storage[0] = argStorage[3];
}
set wzxy(Vector4 arg) {
final argStorage = arg._v4storage;
_v4storage[3] = argStorage[0];
_v4storage[2] = argStorage[1];
_v4storage[0] = argStorage[2];
_v4storage[1] = argStorage[3];
}
set wzyx(Vector4 arg) {
final argStorage = arg._v4storage;
_v4storage[3] = argStorage[0];
_v4storage[2] = argStorage[1];
_v4storage[1] = argStorage[2];
_v4storage[0] = argStorage[3];
}
set r(double arg) => x = arg;
set g(double arg) => y = arg;
set b(double arg) => z = arg;
set a(double arg) => w = arg;
set s(double arg) => x = arg;
set t(double arg) => y = arg;
set p(double arg) => z = arg;
set q(double arg) => w = arg;
set x(double arg) => _v4storage[0] = arg;
set y(double arg) => _v4storage[1] = arg;
set z(double arg) => _v4storage[2] = arg;
set w(double arg) => _v4storage[3] = arg;
set rg(Vector2 arg) => xy = arg;
set rb(Vector2 arg) => xz = arg;
set ra(Vector2 arg) => xw = arg;
set gr(Vector2 arg) => yx = arg;
set gb(Vector2 arg) => yz = arg;
set ga(Vector2 arg) => yw = arg;
set br(Vector2 arg) => zx = arg;
set bg(Vector2 arg) => zy = arg;
set ba(Vector2 arg) => zw = arg;
set ar(Vector2 arg) => wx = arg;
set ag(Vector2 arg) => wy = arg;
set ab(Vector2 arg) => wz = arg;
set rgb(Vector3 arg) => xyz = arg;
set rga(Vector3 arg) => xyw = arg;
set rbg(Vector3 arg) => xzy = arg;
set rba(Vector3 arg) => xzw = arg;
set rag(Vector3 arg) => xwy = arg;
set rab(Vector3 arg) => xwz = arg;
set grb(Vector3 arg) => yxz = arg;
set gra(Vector3 arg) => yxw = arg;
set gbr(Vector3 arg) => yzx = arg;
set gba(Vector3 arg) => yzw = arg;
set gar(Vector3 arg) => ywx = arg;
set gab(Vector3 arg) => ywz = arg;
set brg(Vector3 arg) => zxy = arg;
set bra(Vector3 arg) => zxw = arg;
set bgr(Vector3 arg) => zyx = arg;
set bga(Vector3 arg) => zyw = arg;
set bar(Vector3 arg) => zwx = arg;
set bag(Vector3 arg) => zwy = arg;
set arg(Vector3 arg) => wxy = arg;
set arb(Vector3 arg) => wxz = arg;
set agr(Vector3 arg) => wyx = arg;
set agb(Vector3 arg) => wyz = arg;
set abr(Vector3 arg) => wzx = arg;
set abg(Vector3 arg) => wzy = arg;
set rgba(Vector4 arg) => xyzw = arg;
set rgab(Vector4 arg) => xywz = arg;
set rbga(Vector4 arg) => xzyw = arg;
set rbag(Vector4 arg) => xzwy = arg;
set ragb(Vector4 arg) => xwyz = arg;
set rabg(Vector4 arg) => xwzy = arg;
set grba(Vector4 arg) => yxzw = arg;
set grab(Vector4 arg) => yxwz = arg;
set gbra(Vector4 arg) => yzxw = arg;
set gbar(Vector4 arg) => yzwx = arg;
set garb(Vector4 arg) => ywxz = arg;
set gabr(Vector4 arg) => ywzx = arg;
set brga(Vector4 arg) => zxyw = arg;
set brag(Vector4 arg) => zxwy = arg;
set bgra(Vector4 arg) => zyxw = arg;
set bgar(Vector4 arg) => zywx = arg;
set barg(Vector4 arg) => zwxy = arg;
set bagr(Vector4 arg) => zwyx = arg;
set argb(Vector4 arg) => wxyz = arg;
set arbg(Vector4 arg) => wxzy = arg;
set agrb(Vector4 arg) => wyxz = arg;
set agbr(Vector4 arg) => wyzx = arg;
set abrg(Vector4 arg) => wzxy = arg;
set abgr(Vector4 arg) => wzyx = arg;
set st(Vector2 arg) => xy = arg;
set sp(Vector2 arg) => xz = arg;
set sq(Vector2 arg) => xw = arg;
set ts(Vector2 arg) => yx = arg;
set tp(Vector2 arg) => yz = arg;
set tq(Vector2 arg) => yw = arg;
set ps(Vector2 arg) => zx = arg;
set pt(Vector2 arg) => zy = arg;
set pq(Vector2 arg) => zw = arg;
set qs(Vector2 arg) => wx = arg;
set qt(Vector2 arg) => wy = arg;
set qp(Vector2 arg) => wz = arg;
set stp(Vector3 arg) => xyz = arg;
set stq(Vector3 arg) => xyw = arg;
set spt(Vector3 arg) => xzy = arg;
set spq(Vector3 arg) => xzw = arg;
set sqt(Vector3 arg) => xwy = arg;
set sqp(Vector3 arg) => xwz = arg;
set tsp(Vector3 arg) => yxz = arg;
set tsq(Vector3 arg) => yxw = arg;
set tps(Vector3 arg) => yzx = arg;
set tpq(Vector3 arg) => yzw = arg;
set tqs(Vector3 arg) => ywx = arg;
set tqp(Vector3 arg) => ywz = arg;
set pst(Vector3 arg) => zxy = arg;
set psq(Vector3 arg) => zxw = arg;
set pts(Vector3 arg) => zyx = arg;
set ptq(Vector3 arg) => zyw = arg;
set pqs(Vector3 arg) => zwx = arg;
set pqt(Vector3 arg) => zwy = arg;
set qst(Vector3 arg) => wxy = arg;
set qsp(Vector3 arg) => wxz = arg;
set qts(Vector3 arg) => wyx = arg;
set qtp(Vector3 arg) => wyz = arg;
set qps(Vector3 arg) => wzx = arg;
set qpt(Vector3 arg) => wzy = arg;
set stpq(Vector4 arg) => xyzw = arg;
set stqp(Vector4 arg) => xywz = arg;
set sptq(Vector4 arg) => xzyw = arg;
set spqt(Vector4 arg) => xzwy = arg;
set sqtp(Vector4 arg) => xwyz = arg;
set sqpt(Vector4 arg) => xwzy = arg;
set tspq(Vector4 arg) => yxzw = arg;
set tsqp(Vector4 arg) => yxwz = arg;
set tpsq(Vector4 arg) => yzxw = arg;
set tpqs(Vector4 arg) => yzwx = arg;
set tqsp(Vector4 arg) => ywxz = arg;
set tqps(Vector4 arg) => ywzx = arg;
set pstq(Vector4 arg) => zxyw = arg;
set psqt(Vector4 arg) => zxwy = arg;
set ptsq(Vector4 arg) => zyxw = arg;
set ptqs(Vector4 arg) => zywx = arg;
set pqst(Vector4 arg) => zwxy = arg;
set pqts(Vector4 arg) => zwyx = arg;
set qstp(Vector4 arg) => wxyz = arg;
set qspt(Vector4 arg) => wxzy = arg;
set qtsp(Vector4 arg) => wyxz = arg;
set qtps(Vector4 arg) => wyzx = arg;
set qpst(Vector4 arg) => wzxy = arg;
set qpts(Vector4 arg) => wzyx = arg;
Vector2 get xx => new Vector2(_v4storage[0], _v4storage[0]);
Vector2 get xy => new Vector2(_v4storage[0], _v4storage[1]);
Vector2 get xz => new Vector2(_v4storage[0], _v4storage[2]);
Vector2 get xw => new Vector2(_v4storage[0], _v4storage[3]);
Vector2 get yx => new Vector2(_v4storage[1], _v4storage[0]);
Vector2 get yy => new Vector2(_v4storage[1], _v4storage[1]);
Vector2 get yz => new Vector2(_v4storage[1], _v4storage[2]);
Vector2 get yw => new Vector2(_v4storage[1], _v4storage[3]);
Vector2 get zx => new Vector2(_v4storage[2], _v4storage[0]);
Vector2 get zy => new Vector2(_v4storage[2], _v4storage[1]);
Vector2 get zz => new Vector2(_v4storage[2], _v4storage[2]);
Vector2 get zw => new Vector2(_v4storage[2], _v4storage[3]);
Vector2 get wx => new Vector2(_v4storage[3], _v4storage[0]);
Vector2 get wy => new Vector2(_v4storage[3], _v4storage[1]);
Vector2 get wz => new Vector2(_v4storage[3], _v4storage[2]);
Vector2 get ww => new Vector2(_v4storage[3], _v4storage[3]);
Vector3 get xxx => new Vector3(_v4storage[0], _v4storage[0], _v4storage[0]);
Vector3 get xxy => new Vector3(_v4storage[0], _v4storage[0], _v4storage[1]);
Vector3 get xxz => new Vector3(_v4storage[0], _v4storage[0], _v4storage[2]);
Vector3 get xxw => new Vector3(_v4storage[0], _v4storage[0], _v4storage[3]);
Vector3 get xyx => new Vector3(_v4storage[0], _v4storage[1], _v4storage[0]);
Vector3 get xyy => new Vector3(_v4storage[0], _v4storage[1], _v4storage[1]);