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as I 'pub'ed the new version of vector_math I notice that mat4 is already backed by Float32List.
Is it only due to time or is there some reason why
Vector4 (3, 2?) should not use "Float32x4" (which should speed vector operations up, especially when + two vectors)
greez
The text was updated successfully, but these errors were encountered:
as I 'pub'ed the new version of vector_math I notice that mat4 is already backed by Float32List.
Is it only due to time or is there some reason why
Vector4 (3, 2?) should not use "Float32x4" (which should speed vector operations up, especially when + two vectors)
greez
The text was updated successfully, but these errors were encountered: