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Wrong Position on Displays with a Cutout (notch) #792
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Will be prioritizing notch compatibility for the next release. |
That's great to hear! Any approximation for its release date? |
@rampara any updates? |
This work got pushed back but will be making it into the next release. No ETAs yet but should be soon. |
I have the same issue. |
So glad to know it's coming, I'm waiting with my app's initial release for this to be fixed |
Unity 2018.3 and up now support |
Is there an ETA for the notch fix yet? |
To anyone who is wrestling with this issue: I found a workaround. In my case it's a workaround for getting the ad to appear at the bottom of the screen, but I will also mention how you can probably get it to display at the top properly. I still hope for a release that just fixes this soon, but here is an option for those who don't want to wait around...
I've tested this with all the simulated notches in Android 9 and it works (with the caveat that the double notch partially covers the ad still, but that's better than the ad covering the UI of the app), but be warned that I haven't yet tested this on actual notched devices! |
does version 3.16 solved this issue? |
No, it doesn't solve it |
Please try version 3.17.0. |
Awesome! |
The following results use the same code and APK file, the only difference is the simulated display cutout at the top of the display.
Steps to reproduce:
bv = new BannerView(adUnitId, Adsize.Banner, AdPosition.Top);
Another example:
Try to position the banner at the bottom with a notched device,
and it will have a space between the banner and the bottom of the display, as shown in Issue #687.
this is crucial because it means it's impossible to use banners on devices with notches.
I could not find any workarounds (tried measuring the notch height and use the specific ad positioning, but I could not find any way to measure it).
Also described on Stack Overflow.
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