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game_server_configs_client.go
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/
game_server_configs_client.go
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// Copyright 2020 Google LLC
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// https://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
// Code generated by protoc-gen-go_gapic. DO NOT EDIT.
package gaming
import (
"context"
"fmt"
"math"
"net/url"
"time"
"cloud.google.com/go/longrunning"
lroauto "cloud.google.com/go/longrunning/autogen"
"github.com/golang/protobuf/proto"
gax "github.com/googleapis/gax-go/v2"
"google.golang.org/api/iterator"
"google.golang.org/api/option"
gtransport "google.golang.org/api/transport/grpc"
gamingpb "google.golang.org/genproto/googleapis/cloud/gaming/v1beta"
longrunningpb "google.golang.org/genproto/googleapis/longrunning"
"google.golang.org/grpc"
"google.golang.org/grpc/codes"
"google.golang.org/grpc/metadata"
)
var newGameServerConfigsClientHook clientHook
// GameServerConfigsCallOptions contains the retry settings for each method of GameServerConfigsClient.
type GameServerConfigsCallOptions struct {
ListGameServerConfigs []gax.CallOption
GetGameServerConfig []gax.CallOption
CreateGameServerConfig []gax.CallOption
DeleteGameServerConfig []gax.CallOption
}
func defaultGameServerConfigsClientOptions() []option.ClientOption {
return []option.ClientOption{
option.WithEndpoint("gameservices.googleapis.com:443"),
option.WithGRPCDialOption(grpc.WithDisableServiceConfig()),
option.WithScopes(DefaultAuthScopes()...),
option.WithGRPCDialOption(grpc.WithDefaultCallOptions(
grpc.MaxCallRecvMsgSize(math.MaxInt32))),
}
}
func defaultGameServerConfigsCallOptions() *GameServerConfigsCallOptions {
return &GameServerConfigsCallOptions{
ListGameServerConfigs: []gax.CallOption{
gax.WithRetry(func() gax.Retryer {
return gax.OnCodes([]codes.Code{
codes.Unavailable,
}, gax.Backoff{
Initial: 1000 * time.Millisecond,
Max: 10000 * time.Millisecond,
Multiplier: 1.30,
})
}),
},
GetGameServerConfig: []gax.CallOption{
gax.WithRetry(func() gax.Retryer {
return gax.OnCodes([]codes.Code{
codes.Unavailable,
}, gax.Backoff{
Initial: 1000 * time.Millisecond,
Max: 10000 * time.Millisecond,
Multiplier: 1.30,
})
}),
},
CreateGameServerConfig: []gax.CallOption{},
DeleteGameServerConfig: []gax.CallOption{},
}
}
// GameServerConfigsClient is a client for interacting with .
//
// Methods, except Close, may be called concurrently. However, fields must not be modified concurrently with method calls.
type GameServerConfigsClient struct {
// Connection pool of gRPC connections to the service.
connPool gtransport.ConnPool
// The gRPC API client.
gameServerConfigsClient gamingpb.GameServerConfigsServiceClient
// LROClient is used internally to handle longrunning operations.
// It is exposed so that its CallOptions can be modified if required.
// Users should not Close this client.
LROClient *lroauto.OperationsClient
// The call options for this service.
CallOptions *GameServerConfigsCallOptions
// The x-goog-* metadata to be sent with each request.
xGoogMetadata metadata.MD
}
// NewGameServerConfigsClient creates a new game server configs service client.
//
// The game server config configures the game servers in an Agones fleet.
func NewGameServerConfigsClient(ctx context.Context, opts ...option.ClientOption) (*GameServerConfigsClient, error) {
clientOpts := defaultGameServerConfigsClientOptions()
if newGameServerConfigsClientHook != nil {
hookOpts, err := newGameServerConfigsClientHook(ctx, clientHookParams{})
if err != nil {
return nil, err
}
clientOpts = append(clientOpts, hookOpts...)
}
connPool, err := gtransport.DialPool(ctx, append(clientOpts, opts...)...)
if err != nil {
return nil, err
}
c := &GameServerConfigsClient{
connPool: connPool,
CallOptions: defaultGameServerConfigsCallOptions(),
gameServerConfigsClient: gamingpb.NewGameServerConfigsServiceClient(connPool),
}
c.setGoogleClientInfo()
c.LROClient, err = lroauto.NewOperationsClient(ctx, gtransport.WithConnPool(connPool))
if err != nil {
// This error "should not happen", since we are just reusing old connection pool
// and never actually need to dial.
// If this does happen, we could leak connp. However, we cannot close conn:
// If the user invoked the constructor with option.WithGRPCConn,
// we would close a connection that's still in use.
// TODO: investigate error conditions.
return nil, err
}
return c, nil
}
// Connection returns a connection to the API service.
//
// Deprecated.
func (c *GameServerConfigsClient) Connection() *grpc.ClientConn {
return c.connPool.Conn()
}
// Close closes the connection to the API service. The user should invoke this when
// the client is no longer required.
func (c *GameServerConfigsClient) Close() error {
return c.connPool.Close()
}
// setGoogleClientInfo sets the name and version of the application in
// the `x-goog-api-client` header passed on each request. Intended for
// use by Google-written clients.
func (c *GameServerConfigsClient) setGoogleClientInfo(keyval ...string) {
kv := append([]string{"gl-go", versionGo()}, keyval...)
kv = append(kv, "gapic", versionClient, "gax", gax.Version, "grpc", grpc.Version)
c.xGoogMetadata = metadata.Pairs("x-goog-api-client", gax.XGoogHeader(kv...))
}
// ListGameServerConfigs lists game server configs in a given project, location, and game server
// deployment.
func (c *GameServerConfigsClient) ListGameServerConfigs(ctx context.Context, req *gamingpb.ListGameServerConfigsRequest, opts ...gax.CallOption) *GameServerConfigIterator {
md := metadata.Pairs("x-goog-request-params", fmt.Sprintf("%s=%v", "parent", url.QueryEscape(req.GetParent())))
ctx = insertMetadata(ctx, c.xGoogMetadata, md)
opts = append(c.CallOptions.ListGameServerConfigs[0:len(c.CallOptions.ListGameServerConfigs):len(c.CallOptions.ListGameServerConfigs)], opts...)
it := &GameServerConfigIterator{}
req = proto.Clone(req).(*gamingpb.ListGameServerConfigsRequest)
it.InternalFetch = func(pageSize int, pageToken string) ([]*gamingpb.GameServerConfig, string, error) {
var resp *gamingpb.ListGameServerConfigsResponse
req.PageToken = pageToken
if pageSize > math.MaxInt32 {
req.PageSize = math.MaxInt32
} else {
req.PageSize = int32(pageSize)
}
err := gax.Invoke(ctx, func(ctx context.Context, settings gax.CallSettings) error {
var err error
resp, err = c.gameServerConfigsClient.ListGameServerConfigs(ctx, req, settings.GRPC...)
return err
}, opts...)
if err != nil {
return nil, "", err
}
it.Response = resp
return resp.GameServerConfigs, resp.NextPageToken, nil
}
fetch := func(pageSize int, pageToken string) (string, error) {
items, nextPageToken, err := it.InternalFetch(pageSize, pageToken)
if err != nil {
return "", err
}
it.items = append(it.items, items...)
return nextPageToken, nil
}
it.pageInfo, it.nextFunc = iterator.NewPageInfo(fetch, it.bufLen, it.takeBuf)
it.pageInfo.MaxSize = int(req.PageSize)
it.pageInfo.Token = req.PageToken
return it
}
// GetGameServerConfig gets details of a single game server config.
func (c *GameServerConfigsClient) GetGameServerConfig(ctx context.Context, req *gamingpb.GetGameServerConfigRequest, opts ...gax.CallOption) (*gamingpb.GameServerConfig, error) {
md := metadata.Pairs("x-goog-request-params", fmt.Sprintf("%s=%v", "name", url.QueryEscape(req.GetName())))
ctx = insertMetadata(ctx, c.xGoogMetadata, md)
opts = append(c.CallOptions.GetGameServerConfig[0:len(c.CallOptions.GetGameServerConfig):len(c.CallOptions.GetGameServerConfig)], opts...)
var resp *gamingpb.GameServerConfig
err := gax.Invoke(ctx, func(ctx context.Context, settings gax.CallSettings) error {
var err error
resp, err = c.gameServerConfigsClient.GetGameServerConfig(ctx, req, settings.GRPC...)
return err
}, opts...)
if err != nil {
return nil, err
}
return resp, nil
}
// CreateGameServerConfig creates a new game server config in a given project, location, and game
// server deployment. Game server configs are immutable, and are not applied
// until referenced in the game server deployment rollout resource.
func (c *GameServerConfigsClient) CreateGameServerConfig(ctx context.Context, req *gamingpb.CreateGameServerConfigRequest, opts ...gax.CallOption) (*CreateGameServerConfigOperation, error) {
md := metadata.Pairs("x-goog-request-params", fmt.Sprintf("%s=%v", "parent", url.QueryEscape(req.GetParent())))
ctx = insertMetadata(ctx, c.xGoogMetadata, md)
opts = append(c.CallOptions.CreateGameServerConfig[0:len(c.CallOptions.CreateGameServerConfig):len(c.CallOptions.CreateGameServerConfig)], opts...)
var resp *longrunningpb.Operation
err := gax.Invoke(ctx, func(ctx context.Context, settings gax.CallSettings) error {
var err error
resp, err = c.gameServerConfigsClient.CreateGameServerConfig(ctx, req, settings.GRPC...)
return err
}, opts...)
if err != nil {
return nil, err
}
return &CreateGameServerConfigOperation{
lro: longrunning.InternalNewOperation(c.LROClient, resp),
}, nil
}
// DeleteGameServerConfig deletes a single game server config. The deletion will fail if the game
// server config is referenced in a game server deployment rollout.
func (c *GameServerConfigsClient) DeleteGameServerConfig(ctx context.Context, req *gamingpb.DeleteGameServerConfigRequest, opts ...gax.CallOption) (*DeleteGameServerConfigOperation, error) {
md := metadata.Pairs("x-goog-request-params", fmt.Sprintf("%s=%v", "name", url.QueryEscape(req.GetName())))
ctx = insertMetadata(ctx, c.xGoogMetadata, md)
opts = append(c.CallOptions.DeleteGameServerConfig[0:len(c.CallOptions.DeleteGameServerConfig):len(c.CallOptions.DeleteGameServerConfig)], opts...)
var resp *longrunningpb.Operation
err := gax.Invoke(ctx, func(ctx context.Context, settings gax.CallSettings) error {
var err error
resp, err = c.gameServerConfigsClient.DeleteGameServerConfig(ctx, req, settings.GRPC...)
return err
}, opts...)
if err != nil {
return nil, err
}
return &DeleteGameServerConfigOperation{
lro: longrunning.InternalNewOperation(c.LROClient, resp),
}, nil
}
// CreateGameServerConfigOperation manages a long-running operation from CreateGameServerConfig.
type CreateGameServerConfigOperation struct {
lro *longrunning.Operation
}
// CreateGameServerConfigOperation returns a new CreateGameServerConfigOperation from a given name.
// The name must be that of a previously created CreateGameServerConfigOperation, possibly from a different process.
func (c *GameServerConfigsClient) CreateGameServerConfigOperation(name string) *CreateGameServerConfigOperation {
return &CreateGameServerConfigOperation{
lro: longrunning.InternalNewOperation(c.LROClient, &longrunningpb.Operation{Name: name}),
}
}
// Wait blocks until the long-running operation is completed, returning the response and any errors encountered.
//
// See documentation of Poll for error-handling information.
func (op *CreateGameServerConfigOperation) Wait(ctx context.Context, opts ...gax.CallOption) (*gamingpb.GameServerConfig, error) {
var resp gamingpb.GameServerConfig
if err := op.lro.WaitWithInterval(ctx, &resp, time.Minute, opts...); err != nil {
return nil, err
}
return &resp, nil
}
// Poll fetches the latest state of the long-running operation.
//
// Poll also fetches the latest metadata, which can be retrieved by Metadata.
//
// If Poll fails, the error is returned and op is unmodified. If Poll succeeds and
// the operation has completed with failure, the error is returned and op.Done will return true.
// If Poll succeeds and the operation has completed successfully,
// op.Done will return true, and the response of the operation is returned.
// If Poll succeeds and the operation has not completed, the returned response and error are both nil.
func (op *CreateGameServerConfigOperation) Poll(ctx context.Context, opts ...gax.CallOption) (*gamingpb.GameServerConfig, error) {
var resp gamingpb.GameServerConfig
if err := op.lro.Poll(ctx, &resp, opts...); err != nil {
return nil, err
}
if !op.Done() {
return nil, nil
}
return &resp, nil
}
// Metadata returns metadata associated with the long-running operation.
// Metadata itself does not contact the server, but Poll does.
// To get the latest metadata, call this method after a successful call to Poll.
// If the metadata is not available, the returned metadata and error are both nil.
func (op *CreateGameServerConfigOperation) Metadata() (*gamingpb.OperationMetadata, error) {
var meta gamingpb.OperationMetadata
if err := op.lro.Metadata(&meta); err == longrunning.ErrNoMetadata {
return nil, nil
} else if err != nil {
return nil, err
}
return &meta, nil
}
// Done reports whether the long-running operation has completed.
func (op *CreateGameServerConfigOperation) Done() bool {
return op.lro.Done()
}
// Name returns the name of the long-running operation.
// The name is assigned by the server and is unique within the service from which the operation is created.
func (op *CreateGameServerConfigOperation) Name() string {
return op.lro.Name()
}
// DeleteGameServerConfigOperation manages a long-running operation from DeleteGameServerConfig.
type DeleteGameServerConfigOperation struct {
lro *longrunning.Operation
}
// DeleteGameServerConfigOperation returns a new DeleteGameServerConfigOperation from a given name.
// The name must be that of a previously created DeleteGameServerConfigOperation, possibly from a different process.
func (c *GameServerConfigsClient) DeleteGameServerConfigOperation(name string) *DeleteGameServerConfigOperation {
return &DeleteGameServerConfigOperation{
lro: longrunning.InternalNewOperation(c.LROClient, &longrunningpb.Operation{Name: name}),
}
}
// Wait blocks until the long-running operation is completed, returning the response and any errors encountered.
//
// See documentation of Poll for error-handling information.
func (op *DeleteGameServerConfigOperation) Wait(ctx context.Context, opts ...gax.CallOption) error {
return op.lro.WaitWithInterval(ctx, nil, time.Minute, opts...)
}
// Poll fetches the latest state of the long-running operation.
//
// Poll also fetches the latest metadata, which can be retrieved by Metadata.
//
// If Poll fails, the error is returned and op is unmodified. If Poll succeeds and
// the operation has completed with failure, the error is returned and op.Done will return true.
// If Poll succeeds and the operation has completed successfully,
// op.Done will return true, and the response of the operation is returned.
// If Poll succeeds and the operation has not completed, the returned response and error are both nil.
func (op *DeleteGameServerConfigOperation) Poll(ctx context.Context, opts ...gax.CallOption) error {
return op.lro.Poll(ctx, nil, opts...)
}
// Metadata returns metadata associated with the long-running operation.
// Metadata itself does not contact the server, but Poll does.
// To get the latest metadata, call this method after a successful call to Poll.
// If the metadata is not available, the returned metadata and error are both nil.
func (op *DeleteGameServerConfigOperation) Metadata() (*gamingpb.OperationMetadata, error) {
var meta gamingpb.OperationMetadata
if err := op.lro.Metadata(&meta); err == longrunning.ErrNoMetadata {
return nil, nil
} else if err != nil {
return nil, err
}
return &meta, nil
}
// Done reports whether the long-running operation has completed.
func (op *DeleteGameServerConfigOperation) Done() bool {
return op.lro.Done()
}
// Name returns the name of the long-running operation.
// The name is assigned by the server and is unique within the service from which the operation is created.
func (op *DeleteGameServerConfigOperation) Name() string {
return op.lro.Name()
}
// GameServerConfigIterator manages a stream of *gamingpb.GameServerConfig.
type GameServerConfigIterator struct {
items []*gamingpb.GameServerConfig
pageInfo *iterator.PageInfo
nextFunc func() error
// Response is the raw response for the current page.
// It must be cast to the RPC response type.
// Calling Next() or InternalFetch() updates this value.
Response interface{}
// InternalFetch is for use by the Google Cloud Libraries only.
// It is not part of the stable interface of this package.
//
// InternalFetch returns results from a single call to the underlying RPC.
// The number of results is no greater than pageSize.
// If there are no more results, nextPageToken is empty and err is nil.
InternalFetch func(pageSize int, pageToken string) (results []*gamingpb.GameServerConfig, nextPageToken string, err error)
}
// PageInfo supports pagination. See the google.golang.org/api/iterator package for details.
func (it *GameServerConfigIterator) PageInfo() *iterator.PageInfo {
return it.pageInfo
}
// Next returns the next result. Its second return value is iterator.Done if there are no more
// results. Once Next returns Done, all subsequent calls will return Done.
func (it *GameServerConfigIterator) Next() (*gamingpb.GameServerConfig, error) {
var item *gamingpb.GameServerConfig
if err := it.nextFunc(); err != nil {
return item, err
}
item = it.items[0]
it.items = it.items[1:]
return item, nil
}
func (it *GameServerConfigIterator) bufLen() int {
return len(it.items)
}
func (it *GameServerConfigIterator) takeBuf() interface{} {
b := it.items
it.items = nil
return b
}