/
sdk.h
79 lines (63 loc) · 2.64 KB
/
sdk.h
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
// Copyright 2017 Google LLC All Rights Reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef AGONES_CPP_SDK_H_
#define AGONES_CPP_SDK_H_
#include "agones_global.h"
#include "sdk.grpc.pb.h"
namespace agones {
// The Agones SDK
class SDK {
public:
// Creates a new instance of the SDK.
// Does not connect to anything.
AGONES_EXPORT SDK();
AGONES_EXPORT ~SDK();
SDK(const SDK&) = delete;
SDK& operator=(const SDK&) = delete;
// Must be called before any other functions on the SDK.
// This will attempt to do a handshake with the sdk server, timing out
// after 30 seconds.
// Returns true if the connection was successful, false if not.
AGONES_EXPORT bool Connect();
// Marks the Game Server as ready to receive connections
AGONES_EXPORT grpc::Status Ready();
// Self marks this gameserver as Allocated.
AGONES_EXPORT grpc::Status Allocate();
// Marks the Game Server as Reserved for a given number of seconds, at which
// point it will return the GameServer to a Ready state.
AGONES_EXPORT grpc::Status Reserve(std::chrono::seconds seconds);
// Send Health ping. This is a synchronous request.
AGONES_EXPORT bool Health();
// Retrieve the current GameServer data
AGONES_EXPORT grpc::Status GameServer(agones::dev::sdk::GameServer* response);
// Marks the Game Server as ready to shutdown
AGONES_EXPORT grpc::Status Shutdown();
// SetLabel sets a metadata label on the `GameServer` with the prefix
// agones.dev/sdk-
AGONES_EXPORT grpc::Status SetLabel(std::string key, std::string value);
// SetAnnotation sets a metadata annotation on the `GameServer` with the
// prefix agones.dev/sdk-
AGONES_EXPORT grpc::Status SetAnnotation(std::string key, std::string value);
// Watch the GameServer configuration, and fire the callback
// when an update occurs.
// This is a blocking function, and as such you will likely want to run it
// inside a thread.
AGONES_EXPORT grpc::Status WatchGameServer(
const std::function<void(const agones::dev::sdk::GameServer&)>& callback);
private:
struct SDKImpl;
std::unique_ptr<SDKImpl> pimpl_;
};
} // namespace agones
#endif // AGONES_CPP_SDK_H_