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gameserverset.go
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gameserverset.go
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// Copyright 2019 Google LLC All Rights Reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
// This code was autogenerated. Do not edit directly.
// Code generated by lister-gen. DO NOT EDIT.
package v1alpha1
import (
v1alpha1 "agones.dev/agones/pkg/apis/stable/v1alpha1"
"k8s.io/apimachinery/pkg/api/errors"
"k8s.io/apimachinery/pkg/labels"
"k8s.io/client-go/tools/cache"
)
// GameServerSetLister helps list GameServerSets.
type GameServerSetLister interface {
// List lists all GameServerSets in the indexer.
List(selector labels.Selector) (ret []*v1alpha1.GameServerSet, err error)
// GameServerSets returns an object that can list and get GameServerSets.
GameServerSets(namespace string) GameServerSetNamespaceLister
GameServerSetListerExpansion
}
// gameServerSetLister implements the GameServerSetLister interface.
type gameServerSetLister struct {
indexer cache.Indexer
}
// NewGameServerSetLister returns a new GameServerSetLister.
func NewGameServerSetLister(indexer cache.Indexer) GameServerSetLister {
return &gameServerSetLister{indexer: indexer}
}
// List lists all GameServerSets in the indexer.
func (s *gameServerSetLister) List(selector labels.Selector) (ret []*v1alpha1.GameServerSet, err error) {
err = cache.ListAll(s.indexer, selector, func(m interface{}) {
ret = append(ret, m.(*v1alpha1.GameServerSet))
})
return ret, err
}
// GameServerSets returns an object that can list and get GameServerSets.
func (s *gameServerSetLister) GameServerSets(namespace string) GameServerSetNamespaceLister {
return gameServerSetNamespaceLister{indexer: s.indexer, namespace: namespace}
}
// GameServerSetNamespaceLister helps list and get GameServerSets.
type GameServerSetNamespaceLister interface {
// List lists all GameServerSets in the indexer for a given namespace.
List(selector labels.Selector) (ret []*v1alpha1.GameServerSet, err error)
// Get retrieves the GameServerSet from the indexer for a given namespace and name.
Get(name string) (*v1alpha1.GameServerSet, error)
GameServerSetNamespaceListerExpansion
}
// gameServerSetNamespaceLister implements the GameServerSetNamespaceLister
// interface.
type gameServerSetNamespaceLister struct {
indexer cache.Indexer
namespace string
}
// List lists all GameServerSets in the indexer for a given namespace.
func (s gameServerSetNamespaceLister) List(selector labels.Selector) (ret []*v1alpha1.GameServerSet, err error) {
err = cache.ListAllByNamespace(s.indexer, s.namespace, selector, func(m interface{}) {
ret = append(ret, m.(*v1alpha1.GameServerSet))
})
return ret, err
}
// Get retrieves the GameServerSet from the indexer for a given namespace and name.
func (s gameServerSetNamespaceLister) Get(name string) (*v1alpha1.GameServerSet, error) {
obj, exists, err := s.indexer.GetByKey(s.namespace + "/" + name)
if err != nil {
return nil, err
}
if !exists {
return nil, errors.NewNotFound(v1alpha1.Resource("gameserverset"), name)
}
return obj.(*v1alpha1.GameServerSet), nil
}