/
fake_gameserver.go
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/
fake_gameserver.go
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// Copyright 2020 Google LLC All Rights Reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
// This code was autogenerated. Do not edit directly.
// Code generated by client-gen. DO NOT EDIT.
package fake
import (
agonesv1 "agones.dev/agones/pkg/apis/agones/v1"
v1 "k8s.io/apimachinery/pkg/apis/meta/v1"
labels "k8s.io/apimachinery/pkg/labels"
schema "k8s.io/apimachinery/pkg/runtime/schema"
types "k8s.io/apimachinery/pkg/types"
watch "k8s.io/apimachinery/pkg/watch"
testing "k8s.io/client-go/testing"
)
// FakeGameServers implements GameServerInterface
type FakeGameServers struct {
Fake *FakeAgonesV1
ns string
}
var gameserversResource = schema.GroupVersionResource{Group: "agones.dev", Version: "v1", Resource: "gameservers"}
var gameserversKind = schema.GroupVersionKind{Group: "agones.dev", Version: "v1", Kind: "GameServer"}
// Get takes name of the gameServer, and returns the corresponding gameServer object, and an error if there is any.
func (c *FakeGameServers) Get(name string, options v1.GetOptions) (result *agonesv1.GameServer, err error) {
obj, err := c.Fake.
Invokes(testing.NewGetAction(gameserversResource, c.ns, name), &agonesv1.GameServer{})
if obj == nil {
return nil, err
}
return obj.(*agonesv1.GameServer), err
}
// List takes label and field selectors, and returns the list of GameServers that match those selectors.
func (c *FakeGameServers) List(opts v1.ListOptions) (result *agonesv1.GameServerList, err error) {
obj, err := c.Fake.
Invokes(testing.NewListAction(gameserversResource, gameserversKind, c.ns, opts), &agonesv1.GameServerList{})
if obj == nil {
return nil, err
}
label, _, _ := testing.ExtractFromListOptions(opts)
if label == nil {
label = labels.Everything()
}
list := &agonesv1.GameServerList{ListMeta: obj.(*agonesv1.GameServerList).ListMeta}
for _, item := range obj.(*agonesv1.GameServerList).Items {
if label.Matches(labels.Set(item.Labels)) {
list.Items = append(list.Items, item)
}
}
return list, err
}
// Watch returns a watch.Interface that watches the requested gameServers.
func (c *FakeGameServers) Watch(opts v1.ListOptions) (watch.Interface, error) {
return c.Fake.
InvokesWatch(testing.NewWatchAction(gameserversResource, c.ns, opts))
}
// Create takes the representation of a gameServer and creates it. Returns the server's representation of the gameServer, and an error, if there is any.
func (c *FakeGameServers) Create(gameServer *agonesv1.GameServer) (result *agonesv1.GameServer, err error) {
obj, err := c.Fake.
Invokes(testing.NewCreateAction(gameserversResource, c.ns, gameServer), &agonesv1.GameServer{})
if obj == nil {
return nil, err
}
return obj.(*agonesv1.GameServer), err
}
// Update takes the representation of a gameServer and updates it. Returns the server's representation of the gameServer, and an error, if there is any.
func (c *FakeGameServers) Update(gameServer *agonesv1.GameServer) (result *agonesv1.GameServer, err error) {
obj, err := c.Fake.
Invokes(testing.NewUpdateAction(gameserversResource, c.ns, gameServer), &agonesv1.GameServer{})
if obj == nil {
return nil, err
}
return obj.(*agonesv1.GameServer), err
}
// Delete takes name of the gameServer and deletes it. Returns an error if one occurs.
func (c *FakeGameServers) Delete(name string, options *v1.DeleteOptions) error {
_, err := c.Fake.
Invokes(testing.NewDeleteAction(gameserversResource, c.ns, name), &agonesv1.GameServer{})
return err
}
// DeleteCollection deletes a collection of objects.
func (c *FakeGameServers) DeleteCollection(options *v1.DeleteOptions, listOptions v1.ListOptions) error {
action := testing.NewDeleteCollectionAction(gameserversResource, c.ns, listOptions)
_, err := c.Fake.Invokes(action, &agonesv1.GameServerList{})
return err
}
// Patch applies the patch and returns the patched gameServer.
func (c *FakeGameServers) Patch(name string, pt types.PatchType, data []byte, subresources ...string) (result *agonesv1.GameServer, err error) {
obj, err := c.Fake.
Invokes(testing.NewPatchSubresourceAction(gameserversResource, c.ns, name, pt, data, subresources...), &agonesv1.GameServer{})
if obj == nil {
return nil, err
}
return obj.(*agonesv1.GameServer), err
}