/
sdk-client-test.go
146 lines (130 loc) · 3.99 KB
/
sdk-client-test.go
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// Copyright 2019 Google LLC All Rights Reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package main
import (
"log"
"strconv"
"strings"
"time"
pkgSdk "agones.dev/agones/pkg/sdk"
"agones.dev/agones/pkg/util/runtime"
goSdk "agones.dev/agones/sdks/go"
"github.com/spf13/pflag"
"github.com/spf13/viper"
)
func main() {
viper.AllowEmptyEnv(true)
runtime.FeaturesBindFlags()
pflag.Parse()
viper.SetEnvKeyReplacer(strings.NewReplacer("-", "_"))
runtime.Must(runtime.FeaturesBindEnv())
runtime.Must(runtime.ParseFeaturesFromEnv())
log.SetFlags(log.Lshortfile)
log.Println("Client is starting")
log.Printf("Feature Flags: %s\n", runtime.EncodeFeatures())
time.Sleep(100 * time.Millisecond)
sdk, err := goSdk.NewSDK()
if err != nil {
log.Fatalf("Could not connect to sdk: %v\n", err)
}
c := make(chan string)
once := true
err = sdk.WatchGameServer(func(gs *pkgSdk.GameServer) {
log.Println("Received GameServer update")
log.Println(gs)
uid := gs.ObjectMeta.Uid
if once {
c <- uid
once = false
}
})
if err != nil {
log.Fatalf("Error on watch GameServer %s", err)
}
err = sdk.Ready()
if err != nil {
log.Fatalf("Could not send ready message %s", err)
}
if err = sdk.Reserve(5 * time.Second); err != nil {
log.Fatalf("Could not send Reserve command: %s", err)
}
err = sdk.Allocate()
if err != nil {
log.Fatalf("Err sending allocate request %s", err)
}
err = sdk.Health()
if err != nil {
log.Fatalf("Could not send Health check: %s", err)
}
gs, err := sdk.GameServer()
if err != nil {
log.Fatalf("Could not get gameserver parameters: %s", err)
}
log.Println(gs)
err = sdk.SetLabel("creationTimestamp", strconv.FormatInt(gs.ObjectMeta.CreationTimestamp, 10))
if err != nil {
log.Fatalf("Could not set label: %s", err)
}
if err != nil {
log.Fatalf("Error received on watch gameserver %s", err)
}
uid := <-c
err = sdk.SetAnnotation("UID", uid)
if err != nil {
log.Fatalf("Could not set annotation: %s", err)
}
if runtime.FeatureEnabled(runtime.FeaturePlayerTracking) {
capacity := int64(10)
if err = sdk.Alpha().SetPlayerCapacity(capacity); err != nil {
log.Fatalf("Error setting player capacity: %s", err)
}
c, err := sdk.Alpha().GetPlayerCapacity()
if err != nil {
log.Fatalf("Error getting player capacity: %s", err)
}
if c != capacity {
log.Fatalf("Player Capacity should be %d, but is %d", capacity, c)
}
playerID := "1234"
if ok, err := sdk.Alpha().PlayerConnect(playerID); err != nil {
log.Fatalf("Error registering player as connected: %s", err)
} else if !ok {
log.Fatalf("PlayerConnect returned false")
}
if ok, err := sdk.Alpha().IsPlayerConnected(playerID); err != nil {
log.Fatalf("Error checking if player is connected: %s", err)
} else if !ok {
log.Fatalf("IsPlayerConnected returned false")
}
if list, err := sdk.Alpha().GetConnectedPlayers(); err != nil {
log.Fatalf("Error getting connected player: %s", err)
} else if len(list) == 0 {
log.Fatalf("No connected players returned")
}
if ok, err := sdk.Alpha().PlayerDisconnect(playerID); err != nil {
log.Fatalf("Error registering player as disconnected: %s", err)
} else if !ok {
log.Fatalf("PlayerDisconnect returned false")
}
if c, err = sdk.Alpha().GetPlayerCount(); err != nil {
log.Fatalf("Error retrieving player count: %s", err)
} else if c != int64(0) {
log.Fatalf("Player Count should be 0, but is %d", c)
}
}
err = sdk.Shutdown()
if err != nil {
log.Fatalf("Could not shutdown GameServer: %s", err)
}
}