/
zz_generated.deepcopy.go
101 lines (88 loc) · 3.21 KB
/
zz_generated.deepcopy.go
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
// +build !ignore_autogenerated
// Copyright 2018 Google LLC All Rights Reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
// This code was autogenerated. Do not edit directly.
// Code generated by deepcopy-gen. DO NOT EDIT.
package v1alpha1
import (
runtime "k8s.io/apimachinery/pkg/runtime"
)
// DeepCopyInto is an autogenerated deepcopy function, copying the receiver, writing into out. in must be non-nil.
func (in *GameServerAllocationPolicy) DeepCopyInto(out *GameServerAllocationPolicy) {
*out = *in
out.TypeMeta = in.TypeMeta
in.ObjectMeta.DeepCopyInto(&out.ObjectMeta)
in.Spec.DeepCopyInto(&out.Spec)
return
}
// DeepCopy is an autogenerated deepcopy function, copying the receiver, creating a new GameServerAllocationPolicy.
func (in *GameServerAllocationPolicy) DeepCopy() *GameServerAllocationPolicy {
if in == nil {
return nil
}
out := new(GameServerAllocationPolicy)
in.DeepCopyInto(out)
return out
}
// DeepCopyObject is an autogenerated deepcopy function, copying the receiver, creating a new runtime.Object.
func (in *GameServerAllocationPolicy) DeepCopyObject() runtime.Object {
if c := in.DeepCopy(); c != nil {
return c
}
return nil
}
// DeepCopyInto is an autogenerated deepcopy function, copying the receiver, writing into out. in must be non-nil.
func (in *GameServerAllocationPolicyList) DeepCopyInto(out *GameServerAllocationPolicyList) {
*out = *in
out.TypeMeta = in.TypeMeta
out.ListMeta = in.ListMeta
if in.Items != nil {
in, out := &in.Items, &out.Items
*out = make([]GameServerAllocationPolicy, len(*in))
for i := range *in {
(*in)[i].DeepCopyInto(&(*out)[i])
}
}
return
}
// DeepCopy is an autogenerated deepcopy function, copying the receiver, creating a new GameServerAllocationPolicyList.
func (in *GameServerAllocationPolicyList) DeepCopy() *GameServerAllocationPolicyList {
if in == nil {
return nil
}
out := new(GameServerAllocationPolicyList)
in.DeepCopyInto(out)
return out
}
// DeepCopyObject is an autogenerated deepcopy function, copying the receiver, creating a new runtime.Object.
func (in *GameServerAllocationPolicyList) DeepCopyObject() runtime.Object {
if c := in.DeepCopy(); c != nil {
return c
}
return nil
}
// DeepCopyInto is an autogenerated deepcopy function, copying the receiver, writing into out. in must be non-nil.
func (in *GameServerAllocationPolicySpec) DeepCopyInto(out *GameServerAllocationPolicySpec) {
*out = *in
return
}
// DeepCopy is an autogenerated deepcopy function, copying the receiver, creating a new GameServerAllocationPolicySpec.
func (in *GameServerAllocationPolicySpec) DeepCopy() *GameServerAllocationPolicySpec {
if in == nil {
return nil
}
out := new(GameServerAllocationPolicySpec)
in.DeepCopyInto(out)
return out
}