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migration.go
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migration.go
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// Copyright 2020 Google LLC All Rights Reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package gameservers
import (
"context"
"strings"
"agones.dev/agones/pkg/apis/agones"
agonesv1 "agones.dev/agones/pkg/apis/agones/v1"
"agones.dev/agones/pkg/client/clientset/versioned"
getterv1 "agones.dev/agones/pkg/client/clientset/versioned/typed/agones/v1"
"agones.dev/agones/pkg/client/informers/externalversions"
listerv1 "agones.dev/agones/pkg/client/listers/agones/v1"
"agones.dev/agones/pkg/util/logfields"
"agones.dev/agones/pkg/util/runtime"
"agones.dev/agones/pkg/util/workerqueue"
"github.com/heptiolabs/healthcheck"
"github.com/pkg/errors"
"github.com/sirupsen/logrus"
corev1 "k8s.io/api/core/v1"
k8sv1 "k8s.io/api/core/v1"
k8serrors "k8s.io/apimachinery/pkg/api/errors"
metav1 "k8s.io/apimachinery/pkg/apis/meta/v1"
"k8s.io/client-go/informers"
"k8s.io/client-go/kubernetes"
"k8s.io/client-go/kubernetes/scheme"
typedcorev1 "k8s.io/client-go/kubernetes/typed/core/v1"
corelisterv1 "k8s.io/client-go/listers/core/v1"
"k8s.io/client-go/tools/cache"
"k8s.io/client-go/tools/record"
)
// MigrationController watches for if a Pod is migrated/a maintenance
// event happens on a node, and a Pod is recreated with a new Address for a
// GameServer
type MigrationController struct {
baseLogger *logrus.Entry
podSynced cache.InformerSynced
podLister corelisterv1.PodLister
gameServerSynced cache.InformerSynced
gameServerGetter getterv1.GameServersGetter
gameServerLister listerv1.GameServerLister
nodeLister corelisterv1.NodeLister
nodeSynced cache.InformerSynced
workerqueue *workerqueue.WorkerQueue
recorder record.EventRecorder
syncPodPortsToGameServer func(*agonesv1.GameServer, *corev1.Pod) error
}
// NewMigrationController returns a MigrationController
func NewMigrationController(health healthcheck.Handler,
kubeClient kubernetes.Interface,
agonesClient versioned.Interface,
kubeInformerFactory informers.SharedInformerFactory,
agonesInformerFactory externalversions.SharedInformerFactory,
syncPodPortsToGameServer func(*agonesv1.GameServer, *corev1.Pod) error,
) *MigrationController {
podInformer := kubeInformerFactory.Core().V1().Pods().Informer()
gameserverInformer := agonesInformerFactory.Agones().V1().GameServers()
mc := &MigrationController{
podSynced: podInformer.HasSynced,
podLister: kubeInformerFactory.Core().V1().Pods().Lister(),
gameServerSynced: gameserverInformer.Informer().HasSynced,
gameServerGetter: agonesClient.AgonesV1(),
gameServerLister: gameserverInformer.Lister(),
nodeLister: kubeInformerFactory.Core().V1().Nodes().Lister(),
nodeSynced: kubeInformerFactory.Core().V1().Nodes().Informer().HasSynced,
syncPodPortsToGameServer: syncPodPortsToGameServer,
}
mc.baseLogger = runtime.NewLoggerWithType(mc)
mc.workerqueue = workerqueue.NewWorkerQueue(mc.syncGameServer, mc.baseLogger, logfields.GameServerKey, agones.GroupName+".MigrationController")
health.AddLivenessCheck("gameserver-migration-workerqueue", healthcheck.Check(mc.workerqueue.Healthy))
eventBroadcaster := record.NewBroadcaster()
eventBroadcaster.StartLogging(mc.baseLogger.Debugf)
eventBroadcaster.StartRecordingToSink(&typedcorev1.EventSinkImpl{Interface: kubeClient.CoreV1().Events("")})
mc.recorder = eventBroadcaster.NewRecorder(scheme.Scheme, corev1.EventSource{Component: "migration-controller"})
podInformer.AddEventHandler(cache.ResourceEventHandlerFuncs{
AddFunc: func(obj interface{}) {
pod := obj.(*corev1.Pod)
if isActiveGameServerWithNode(pod) {
mc.workerqueue.Enqueue(pod)
}
},
UpdateFunc: func(_, newObj interface{}) {
pod := newObj.(*corev1.Pod)
if isActiveGameServerWithNode(pod) {
mc.workerqueue.Enqueue(pod)
}
},
})
return mc
}
// Run processes the rate limited queue.
// Will block until stop is closed
func (mc *MigrationController) Run(ctx context.Context) error {
mc.baseLogger.Debug("Wait for cache sync")
if !cache.WaitForCacheSync(ctx.Done(), mc.nodeSynced, mc.gameServerSynced, mc.podSynced) {
return errors.New("failed to wait for caches to sync")
}
mc.workerqueue.Run(ctx, 1)
return nil
}
func (mc *MigrationController) loggerForGameServerKey(key string) *logrus.Entry {
return logfields.AugmentLogEntry(mc.baseLogger, logfields.GameServerKey, key)
}
func (mc *MigrationController) loggerForGameServer(gs *agonesv1.GameServer) *logrus.Entry {
gsName := logfields.NilGameServer
if gs != nil {
gsName = gs.Namespace + "/" + gs.Name
}
return mc.loggerForGameServerKey(gsName).WithField("gs", gs)
}
// isActiveGameServerWithNode tests to see if a Pod is active and has a Node assigned.
func isActiveGameServerWithNode(pod *corev1.Pod) bool {
return pod.Spec.NodeName != "" && pod.ObjectMeta.DeletionTimestamp.IsZero() && isGameServerPod(pod)
}
// syncGameServer will check if the Pod for the GameServer
// has been migrated to a new node (or a node with the same name, but different address)
// and will either update it, or move it to Unhealthy, depending on its State
func (mc *MigrationController) syncGameServer(ctx context.Context, key string) error {
namespace, name, err := cache.SplitMetaNamespaceKey(key)
if err != nil {
// don't return an error, as we don't want this retried
runtime.HandleError(mc.loggerForGameServerKey(key), errors.Wrapf(err, "invalid resource key"))
return nil
}
gs, err := mc.gameServerLister.GameServers(namespace).Get(name)
if err != nil {
if k8serrors.IsNotFound(err) {
mc.loggerForGameServerKey(key).Debug("GameServer is no longer available for syncing")
return nil
}
return errors.Wrapf(err, "error retrieving GameServer %s from namespace %s", name, namespace)
}
// Either the address has not been set, or we're being deleted already
if gs.Status.NodeName == "" || gs.IsBeingDeleted() || gs.Status.State == agonesv1.GameServerStateUnhealthy {
return nil
}
pod, err := mc.podLister.Pods(namespace).Get(name)
if err != nil {
if k8serrors.IsNotFound(err) {
mc.loggerForGameServerKey(key).Debug("Pod is no longer available for syncing")
return nil
}
return errors.Wrapf(err, "error retrieving Pod %s from namespace %s", name, namespace)
}
if !pod.ObjectMeta.DeletionTimestamp.IsZero() {
return nil
}
if pod.Spec.NodeName == "" {
return workerqueue.NewDebugError(errors.Errorf("node not yet populated for Pod %s", pod.ObjectMeta.Name))
}
node, err := mc.nodeLister.Get(pod.Spec.NodeName)
if err != nil {
return errors.Wrapf(err, "error retrieving node %s for Pod %s", pod.Spec.NodeName, pod.ObjectMeta.Name)
}
if pod.Spec.NodeName != gs.Status.NodeName || !mc.anyAddressMatch(node, gs) {
gsCopy := gs.DeepCopy()
var eventMsg string
// If the GameServer has yet to become ready, we will reapply the Address and Port
// otherwise, we move it to Unhealthy so that a new GameServer will be recreated.
if gsCopy.IsBeforeReady() {
gsCopy, err = applyGameServerAddressAndPort(gsCopy, node, pod, mc.syncPodPortsToGameServer)
if err != nil {
return err
}
eventMsg = "Address updated due to Node migration"
} else {
gsCopy.Status.State = agonesv1.GameServerStateUnhealthy
eventMsg = "Node migration occurred"
}
if _, err = mc.gameServerGetter.GameServers(gsCopy.ObjectMeta.Namespace).Update(ctx, gsCopy, metav1.UpdateOptions{}); err != nil {
return err
}
mc.loggerForGameServer(gs).Debug("GameServer migration occurred")
mc.recorder.Event(gs, corev1.EventTypeWarning, string(gsCopy.Status.State), eventMsg)
}
return nil
}
func (mc *MigrationController) anyAddressMatch(node *k8sv1.Node, gs *agonesv1.GameServer) bool {
nodeAddresses := []string{}
for _, a := range node.Status.Addresses {
if a.Address == gs.Status.Address {
return true
}
nodeAddresses = append(nodeAddresses, a.Address)
}
mc.loggerForGameServer(gs).
WithField("gs", gs.Name).
WithField("gs.Status.Address", gs.Status.Address).
WithField("node.Status.Addresses", strings.Join(nodeAddresses, ",")).
Warn("GameServer/Node address mismatch")
return false
}