/
fake_gameserverallocationpolicy.go
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/
fake_gameserverallocationpolicy.go
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// Copyright 2023 Google LLC All Rights Reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
// This code was autogenerated. Do not edit directly.
// Code generated by client-gen. DO NOT EDIT.
package fake
import (
"context"
json "encoding/json"
"fmt"
v1 "agones.dev/agones/pkg/apis/multicluster/v1"
multiclusterv1 "agones.dev/agones/pkg/client/applyconfiguration/multicluster/v1"
metav1 "k8s.io/apimachinery/pkg/apis/meta/v1"
labels "k8s.io/apimachinery/pkg/labels"
types "k8s.io/apimachinery/pkg/types"
watch "k8s.io/apimachinery/pkg/watch"
testing "k8s.io/client-go/testing"
)
// FakeGameServerAllocationPolicies implements GameServerAllocationPolicyInterface
type FakeGameServerAllocationPolicies struct {
Fake *FakeMulticlusterV1
ns string
}
var gameserverallocationpoliciesResource = v1.SchemeGroupVersion.WithResource("gameserverallocationpolicies")
var gameserverallocationpoliciesKind = v1.SchemeGroupVersion.WithKind("GameServerAllocationPolicy")
// Get takes name of the gameServerAllocationPolicy, and returns the corresponding gameServerAllocationPolicy object, and an error if there is any.
func (c *FakeGameServerAllocationPolicies) Get(ctx context.Context, name string, options metav1.GetOptions) (result *v1.GameServerAllocationPolicy, err error) {
obj, err := c.Fake.
Invokes(testing.NewGetAction(gameserverallocationpoliciesResource, c.ns, name), &v1.GameServerAllocationPolicy{})
if obj == nil {
return nil, err
}
return obj.(*v1.GameServerAllocationPolicy), err
}
// List takes label and field selectors, and returns the list of GameServerAllocationPolicies that match those selectors.
func (c *FakeGameServerAllocationPolicies) List(ctx context.Context, opts metav1.ListOptions) (result *v1.GameServerAllocationPolicyList, err error) {
obj, err := c.Fake.
Invokes(testing.NewListAction(gameserverallocationpoliciesResource, gameserverallocationpoliciesKind, c.ns, opts), &v1.GameServerAllocationPolicyList{})
if obj == nil {
return nil, err
}
label, _, _ := testing.ExtractFromListOptions(opts)
if label == nil {
label = labels.Everything()
}
list := &v1.GameServerAllocationPolicyList{ListMeta: obj.(*v1.GameServerAllocationPolicyList).ListMeta}
for _, item := range obj.(*v1.GameServerAllocationPolicyList).Items {
if label.Matches(labels.Set(item.Labels)) {
list.Items = append(list.Items, item)
}
}
return list, err
}
// Watch returns a watch.Interface that watches the requested gameServerAllocationPolicies.
func (c *FakeGameServerAllocationPolicies) Watch(ctx context.Context, opts metav1.ListOptions) (watch.Interface, error) {
return c.Fake.
InvokesWatch(testing.NewWatchAction(gameserverallocationpoliciesResource, c.ns, opts))
}
// Create takes the representation of a gameServerAllocationPolicy and creates it. Returns the server's representation of the gameServerAllocationPolicy, and an error, if there is any.
func (c *FakeGameServerAllocationPolicies) Create(ctx context.Context, gameServerAllocationPolicy *v1.GameServerAllocationPolicy, opts metav1.CreateOptions) (result *v1.GameServerAllocationPolicy, err error) {
obj, err := c.Fake.
Invokes(testing.NewCreateAction(gameserverallocationpoliciesResource, c.ns, gameServerAllocationPolicy), &v1.GameServerAllocationPolicy{})
if obj == nil {
return nil, err
}
return obj.(*v1.GameServerAllocationPolicy), err
}
// Update takes the representation of a gameServerAllocationPolicy and updates it. Returns the server's representation of the gameServerAllocationPolicy, and an error, if there is any.
func (c *FakeGameServerAllocationPolicies) Update(ctx context.Context, gameServerAllocationPolicy *v1.GameServerAllocationPolicy, opts metav1.UpdateOptions) (result *v1.GameServerAllocationPolicy, err error) {
obj, err := c.Fake.
Invokes(testing.NewUpdateAction(gameserverallocationpoliciesResource, c.ns, gameServerAllocationPolicy), &v1.GameServerAllocationPolicy{})
if obj == nil {
return nil, err
}
return obj.(*v1.GameServerAllocationPolicy), err
}
// Delete takes name of the gameServerAllocationPolicy and deletes it. Returns an error if one occurs.
func (c *FakeGameServerAllocationPolicies) Delete(ctx context.Context, name string, opts metav1.DeleteOptions) error {
_, err := c.Fake.
Invokes(testing.NewDeleteActionWithOptions(gameserverallocationpoliciesResource, c.ns, name, opts), &v1.GameServerAllocationPolicy{})
return err
}
// DeleteCollection deletes a collection of objects.
func (c *FakeGameServerAllocationPolicies) DeleteCollection(ctx context.Context, opts metav1.DeleteOptions, listOpts metav1.ListOptions) error {
action := testing.NewDeleteCollectionAction(gameserverallocationpoliciesResource, c.ns, listOpts)
_, err := c.Fake.Invokes(action, &v1.GameServerAllocationPolicyList{})
return err
}
// Patch applies the patch and returns the patched gameServerAllocationPolicy.
func (c *FakeGameServerAllocationPolicies) Patch(ctx context.Context, name string, pt types.PatchType, data []byte, opts metav1.PatchOptions, subresources ...string) (result *v1.GameServerAllocationPolicy, err error) {
obj, err := c.Fake.
Invokes(testing.NewPatchSubresourceAction(gameserverallocationpoliciesResource, c.ns, name, pt, data, subresources...), &v1.GameServerAllocationPolicy{})
if obj == nil {
return nil, err
}
return obj.(*v1.GameServerAllocationPolicy), err
}
// Apply takes the given apply declarative configuration, applies it and returns the applied gameServerAllocationPolicy.
func (c *FakeGameServerAllocationPolicies) Apply(ctx context.Context, gameServerAllocationPolicy *multiclusterv1.GameServerAllocationPolicyApplyConfiguration, opts metav1.ApplyOptions) (result *v1.GameServerAllocationPolicy, err error) {
if gameServerAllocationPolicy == nil {
return nil, fmt.Errorf("gameServerAllocationPolicy provided to Apply must not be nil")
}
data, err := json.Marshal(gameServerAllocationPolicy)
if err != nil {
return nil, err
}
name := gameServerAllocationPolicy.Name
if name == nil {
return nil, fmt.Errorf("gameServerAllocationPolicy.Name must be provided to Apply")
}
obj, err := c.Fake.
Invokes(testing.NewPatchSubresourceAction(gameserverallocationpoliciesResource, c.ns, *name, types.ApplyPatchType, data), &v1.GameServerAllocationPolicy{})
if obj == nil {
return nil, err
}
return obj.(*v1.GameServerAllocationPolicy), err
}