/
gameserverallocationpolicy.go
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/
gameserverallocationpolicy.go
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// Copyright 2020 Google LLC All Rights Reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
// This code was autogenerated. Do not edit directly.
// Code generated by client-gen. DO NOT EDIT.
package v1
import (
"time"
v1 "agones.dev/agones/pkg/apis/multicluster/v1"
scheme "agones.dev/agones/pkg/client/clientset/versioned/scheme"
metav1 "k8s.io/apimachinery/pkg/apis/meta/v1"
types "k8s.io/apimachinery/pkg/types"
watch "k8s.io/apimachinery/pkg/watch"
rest "k8s.io/client-go/rest"
)
// GameServerAllocationPoliciesGetter has a method to return a GameServerAllocationPolicyInterface.
// A group's client should implement this interface.
type GameServerAllocationPoliciesGetter interface {
GameServerAllocationPolicies(namespace string) GameServerAllocationPolicyInterface
}
// GameServerAllocationPolicyInterface has methods to work with GameServerAllocationPolicy resources.
type GameServerAllocationPolicyInterface interface {
Create(*v1.GameServerAllocationPolicy) (*v1.GameServerAllocationPolicy, error)
Update(*v1.GameServerAllocationPolicy) (*v1.GameServerAllocationPolicy, error)
Delete(name string, options *metav1.DeleteOptions) error
DeleteCollection(options *metav1.DeleteOptions, listOptions metav1.ListOptions) error
Get(name string, options metav1.GetOptions) (*v1.GameServerAllocationPolicy, error)
List(opts metav1.ListOptions) (*v1.GameServerAllocationPolicyList, error)
Watch(opts metav1.ListOptions) (watch.Interface, error)
Patch(name string, pt types.PatchType, data []byte, subresources ...string) (result *v1.GameServerAllocationPolicy, err error)
GameServerAllocationPolicyExpansion
}
// gameServerAllocationPolicies implements GameServerAllocationPolicyInterface
type gameServerAllocationPolicies struct {
client rest.Interface
ns string
}
// newGameServerAllocationPolicies returns a GameServerAllocationPolicies
func newGameServerAllocationPolicies(c *MulticlusterV1Client, namespace string) *gameServerAllocationPolicies {
return &gameServerAllocationPolicies{
client: c.RESTClient(),
ns: namespace,
}
}
// Get takes name of the gameServerAllocationPolicy, and returns the corresponding gameServerAllocationPolicy object, and an error if there is any.
func (c *gameServerAllocationPolicies) Get(name string, options metav1.GetOptions) (result *v1.GameServerAllocationPolicy, err error) {
result = &v1.GameServerAllocationPolicy{}
err = c.client.Get().
Namespace(c.ns).
Resource("gameserverallocationpolicies").
Name(name).
VersionedParams(&options, scheme.ParameterCodec).
Do().
Into(result)
return
}
// List takes label and field selectors, and returns the list of GameServerAllocationPolicies that match those selectors.
func (c *gameServerAllocationPolicies) List(opts metav1.ListOptions) (result *v1.GameServerAllocationPolicyList, err error) {
var timeout time.Duration
if opts.TimeoutSeconds != nil {
timeout = time.Duration(*opts.TimeoutSeconds) * time.Second
}
result = &v1.GameServerAllocationPolicyList{}
err = c.client.Get().
Namespace(c.ns).
Resource("gameserverallocationpolicies").
VersionedParams(&opts, scheme.ParameterCodec).
Timeout(timeout).
Do().
Into(result)
return
}
// Watch returns a watch.Interface that watches the requested gameServerAllocationPolicies.
func (c *gameServerAllocationPolicies) Watch(opts metav1.ListOptions) (watch.Interface, error) {
var timeout time.Duration
if opts.TimeoutSeconds != nil {
timeout = time.Duration(*opts.TimeoutSeconds) * time.Second
}
opts.Watch = true
return c.client.Get().
Namespace(c.ns).
Resource("gameserverallocationpolicies").
VersionedParams(&opts, scheme.ParameterCodec).
Timeout(timeout).
Watch()
}
// Create takes the representation of a gameServerAllocationPolicy and creates it. Returns the server's representation of the gameServerAllocationPolicy, and an error, if there is any.
func (c *gameServerAllocationPolicies) Create(gameServerAllocationPolicy *v1.GameServerAllocationPolicy) (result *v1.GameServerAllocationPolicy, err error) {
result = &v1.GameServerAllocationPolicy{}
err = c.client.Post().
Namespace(c.ns).
Resource("gameserverallocationpolicies").
Body(gameServerAllocationPolicy).
Do().
Into(result)
return
}
// Update takes the representation of a gameServerAllocationPolicy and updates it. Returns the server's representation of the gameServerAllocationPolicy, and an error, if there is any.
func (c *gameServerAllocationPolicies) Update(gameServerAllocationPolicy *v1.GameServerAllocationPolicy) (result *v1.GameServerAllocationPolicy, err error) {
result = &v1.GameServerAllocationPolicy{}
err = c.client.Put().
Namespace(c.ns).
Resource("gameserverallocationpolicies").
Name(gameServerAllocationPolicy.Name).
Body(gameServerAllocationPolicy).
Do().
Into(result)
return
}
// Delete takes name of the gameServerAllocationPolicy and deletes it. Returns an error if one occurs.
func (c *gameServerAllocationPolicies) Delete(name string, options *metav1.DeleteOptions) error {
return c.client.Delete().
Namespace(c.ns).
Resource("gameserverallocationpolicies").
Name(name).
Body(options).
Do().
Error()
}
// DeleteCollection deletes a collection of objects.
func (c *gameServerAllocationPolicies) DeleteCollection(options *metav1.DeleteOptions, listOptions metav1.ListOptions) error {
var timeout time.Duration
if listOptions.TimeoutSeconds != nil {
timeout = time.Duration(*listOptions.TimeoutSeconds) * time.Second
}
return c.client.Delete().
Namespace(c.ns).
Resource("gameserverallocationpolicies").
VersionedParams(&listOptions, scheme.ParameterCodec).
Timeout(timeout).
Body(options).
Do().
Error()
}
// Patch applies the patch and returns the patched gameServerAllocationPolicy.
func (c *gameServerAllocationPolicies) Patch(name string, pt types.PatchType, data []byte, subresources ...string) (result *v1.GameServerAllocationPolicy, err error) {
result = &v1.GameServerAllocationPolicy{}
err = c.client.Patch(pt).
Namespace(c.ns).
Resource("gameserverallocationpolicies").
SubResource(subresources...).
Name(name).
Body(data).
Do().
Into(result)
return
}