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less than 2 years, got chance to address this one with #555
Loading file from assets probably is the only one specific to Android; this one avoids the reading from disk because I like to avoid to get too much Java code into it ( Run time permission is only available from Java ).
Can you provide a Teapot sample that we can learn below things.
i mean that how to bind textures with a use of .bmp or .tga files to 3D Model via NDK code.
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