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AudioEngine.h
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/
AudioEngine.h
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/*
* Copyright 2019 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef SONICBOOMAPP_AUDIOENGINE_H
#define SONICBOOMAPP_AUDIOENGINE_H
#include <oboe/Oboe.h>
#include <amidi/AMidi.h>
using namespace oboe;
class AudioEngine : public AudioStreamCallback {
public:
void start();
void stop();
DataCallbackResult
onAudioReady(AudioStream *oboeStream, void *audioData, int32_t numFrames) override;
void startReadingMidi(AMidiDevice *midiDevice, int32_t portNumber);
void stopReadingMidi();
void onSensorXChanged(float d);
void onTouch(bool isDown);
private:
AudioStream *mStream = nullptr;
// TODO Add synth
AMidiOutputPort *mMidiOutputPort = nullptr;
void processMidi();
};
#endif //SONICBOOMAPP_AUDIOENGINE_H