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Use bitcode for libprotobuf-lite.a and cardboard-xr-plugin/tree/master/Runtime/iOS/cardboard_api.a #84
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This issue should be solved on v1.2.0 (to be released very soon) as we have merged both the SDK and XR Provider into one single library (.a). Furthermore, release v1.2.0 also will include the XR Provider source code, which makes it possible for you to rebuild the binaries from source as needed to enable bitcode. Bear in mind that you will need to rebuild the protobuf library as well (see: https://developers.google.com/cardboard/develop/ios/protobuf). |
With 1.2.0 out, you can now compile the library yourself. |
Any news about 1.2.0? |
It was released 7 hours ago. check the main project page :) |
Hi! Following from issue #184, under iOS we would need To support this, the pre-compiled While it's not a problem for From this bug report, it's not clear (to me) if you plan to provide this pre-compiled library with Thanks. |
Sorry for the long delay here, @kafumanto. The right solution for this would be avoiding the need to use a protobuf prebuilt binary and instead adding Protobuf C++ as a dependency in the Xcode project. This would allow the user to enable or not bitcode according to their needs. |
A fix for this has been submitted and it will be included in v1.9.0. Thanks for reaching out! |
Feature added in 1.9. |
I am getting an error in XCode
"CardboardXrProvider.a does not contain bitcode"
Even if I disable bitcode in the project settings it keeps giving this error. what to do?
(If i disable bitcode for unity framework I get a lot of other errors)
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