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Extreme jitter in VR mode #397

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justinwasilenko opened this issue Dec 9, 2016 · 5 comments
Closed

Extreme jitter in VR mode #397

justinwasilenko opened this issue Dec 9, 2016 · 5 comments

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@justinwasilenko
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Another upgrade issue that happened in 0.8.5 and is still persistent in 1.10 and Unity 5.4.

We have a cockpit game (Minos Starfighter) the camera is a child object of the cockpit. While in VR mode the camera has a extremely bad jitter as shown in this video:

https://youtu.be/2eGrZdukfww

When not in VR mode there is no jitter.

@nathanmartz
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Thanks for the bug report. We've heard of this in a few other places. What exact version of Unity are you using? What device are you testing on?

@justinwasilenko
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Sorry for not getting back to you right away. It's happening in Unity 5.4.3p1.

Testing on a Samsung S6 and iPhone 6. Happens in both the editor and in the builds.

@MephestoKhaan
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By any chance are you "far away" from (0,0,0) ? I have seen similar issues when having transforms with big numbers

@wrh
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wrh commented Feb 4, 2017

@nathanmartz Are you aware of the related/identical issue where relatively fast-moving objects are rendered jittery, with obvious frame drops? I've reported it here and it's been discussed here, but still present in Unity 5.6.0b6, and I suspect it's a deeper issue, more your responsibility than Unity's.

@vabrador
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Issue still present in 5.6.0b8, tested on a Pixel. Example project + GIF here

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6 participants