You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
{{ message }}
This repository has been archived by the owner on Nov 8, 2019. It is now read-only.
The 0.5.1 release of the plugin has a release note stating the following to be fixed.
VR Mode was being left enabled when loading a scene that had no Cardboard script, which affected rendering and input handling in the new scene. All VR Mode state is reset on scene load now.
Unfortunately this is not true. While it works better than before, loading a VR scene -> loading a non-VR scene -> loading a VR scene and so forth ultimately ends up with a distorted mix of both scenes. Note that the Cardboard settings button is still enabled and usable but not any buttons from the non-VR scene. The below screenshot is showing: after loading a non-VR scene coming from a cardboard VR-scene.
Using Unity3D plugin: 0.5.1 (and removed everything prior to update)
Unity3D PRO 4.6.8f1
Tested on both iOS and Android
Note: Screen is rotated to left landscape before loading VR-scene and rotated to portrait in Start() of the non-VR scene.
The text was updated successfully, but these errors were encountered:
OK, this is turning out to be harder to squash than expected. Here's another workaround: In your code that is about to launch a non-VR scene, turn off the UI layer like this:
The 0.5.1 release of the plugin has a release note stating the following to be fixed.
Unfortunately this is not true. While it works better than before, loading a VR scene -> loading a non-VR scene -> loading a VR scene and so forth ultimately ends up with a distorted mix of both scenes. Note that the Cardboard settings button is still enabled and usable but not any buttons from the non-VR scene. The below screenshot is showing: after loading a non-VR scene coming from a cardboard VR-scene.
Note: Screen is rotated to left landscape before loading VR-scene and rotated to portrait in Start() of the non-VR scene.
The text was updated successfully, but these errors were encountered: