/
sprite.go
180 lines (154 loc) · 3.81 KB
/
sprite.go
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
package gdi
import (
"image"
"image/color"
"image/draw"
"github.com/hajimehoshi/ebiten/v2"
)
// -------------------------------------------------------------------------------------
// Sprite type.
type Sprite image.RGBA
// NewSprite func.
func NewSprite(screen *ebiten.Image, rect image.Rectangle) *Sprite {
data := image.NewRGBA(rect)
for j := rect.Min.Y; j < rect.Max.Y; j++ {
for i := rect.Min.X; i < rect.Max.X; i++ {
clr := screen.At(i, j)
data.Set(i, j, clr)
}
}
return (*Sprite)(data)
}
// NewSpriteFromRect func.
func NewSpriteFromRect(x1, y1, x2, y2 int) *Sprite {
return NewSpriteFromRectangle(image.Rect(x1, y1, x2, y2))
}
// NewSpriteFromRectangle func.
func NewSpriteFromRectangle(rect image.Rectangle) *Sprite {
data := image.NewRGBA(rect)
pix := data.Pix
for i := range pix {
pix[i] = 0xff
}
return (*Sprite)(data)
}
// NewSpriteFromScreen func.
func NewSpriteFromScreen(screen *ebiten.Image) *Sprite {
var bx, by, ex, ey int
var w, h = screen.Size()
for by = 0; by < h; by++ {
for i := 0; i < w; i++ {
_, _, _, a := screen.At(i, by).RGBA()
if a > 0 {
goto lzNext1
}
}
}
lzNext1:
for ey = h - 1; ey > by; ey-- {
for i := 0; i < w; i++ {
_, _, _, a := screen.At(i, ey).RGBA()
if a > 0 {
goto lzNext2
}
}
}
lzNext2:
for bx = 0; bx < w; bx++ {
for j := 0; j < h; j++ {
_, _, _, a := screen.At(bx, j).RGBA()
if a > 0 {
goto lzNext3
}
}
}
lzNext3:
for ex = w - 1; ex > bx; ex-- {
for j := 0; j < h; j++ {
_, _, _, a := screen.At(ex, j).RGBA()
if a > 0 {
goto lzNext4
}
}
}
lzNext4:
return NewSprite(screen, image.Rect(bx, by, ex+1, ey+1))
}
// -------------------------------------------------------------------------------------
// TouchingColor func.
func TouchingColor(sp1 *Sprite, pt1 image.Point, sp2 *Sprite, pt2 image.Point, clr color.RGBA) bool {
if sp1 == nil || sp2 == nil {
return false
}
panic("todo")
}
// -------------------------------------------------------------------------------------
// Touching func.
func Touching(sp1 *Sprite, pt1 image.Point, sp2 *Sprite, pt2 image.Point) bool {
if sp1 == nil || sp2 == nil {
return false
}
src1 := (*image.RGBA)(sp1)
src2 := (*image.RGBA)(sp2)
rect1 := src1.Rect.Add(pt1)
rect2 := src2.Rect.Add(pt2)
rectd := rect1.Intersect(rect2)
if rectd.Empty() {
return false
}
dst := image.NewRGBA(rectd)
draw.DrawMask(dst, rectd, src1, rectd.Min.Sub(pt1), src2, rectd.Min.Sub(pt2), draw.Src)
return rgbaNotNil(dst.Pix)
}
// TouchingPoint func.
func TouchingPoint(sp *Sprite, pt image.Point, x, y int) bool {
return TouchingRect(sp, pt, x, y, x+1, y+1)
}
// TouchingRect func.
func TouchingRect(sp *Sprite, pt image.Point, x1, y1, x2, y2 int) bool {
return TouchingRectangle(sp, pt, image.Rect(x1, y1, x2, y2))
}
// TouchingRectangle func.
func TouchingRectangle(sp1 *Sprite, pt1 image.Point, rect2 image.Rectangle) bool {
src1 := (*image.RGBA)(sp1)
rect1 := src1.Rect.Add(pt1)
rectd := rect1.Intersect(rect2)
if rectd.Empty() {
return false
}
dst := image.NewRGBA(rectd)
draw.Draw(dst, rectd, src1, rectd.Min.Sub(pt1), draw.Src)
return rgbaNotNil(dst.Pix)
}
func rgbaNotNil(pix []uint8) bool {
for i := 3; i < len(pix); i += 4 {
if pix[i] != 0 {
return true
}
}
return false
}
// -------------------------------------------------------------------------------------
// Image func.
func (p *Sprite) Image() *image.RGBA {
return (*image.RGBA)(p)
}
// GetTrackPos func.
func (p *Sprite) GetTrackPos() image.Point {
off := rgbaFirstPix(p.Pix)
if off < 0 {
return p.Rect.Min
}
w := p.Rect.Dx()
return p.Rect.Min.Add(image.Pt(off%w, off/w))
}
func rgbaFirstPix(pix []uint8) (off int) {
for i := 3; i < len(pix); i += 4 {
if pix[i] != 0 {
return
}
off++
}
return -1
}
// -------------------------------------------------------------------------------------