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Shader uniform value types should be handled better #5

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bil-bas opened this issue Aug 12, 2012 · 0 comments
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Shader uniform value types should be handled better #5

bil-bas opened this issue Aug 12, 2012 · 0 comments
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bil-bas commented Aug 12, 2012

shader.frog = 1.0 fails if in_Frog is a integer type

shader.fish = 1 fails if in_Fish is a float type

Should try again if pushing ints works with floats (or vica versa). Also should cache the type after pushing a value, so there aren't more errors.

@ghost ghost assigned bil-bas Aug 12, 2012
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