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game.go
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game.go
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package inline
import (
"github.com/gotd/td/tg"
)
// GameResultBuilder is game result option builder.
type GameResultBuilder struct {
result *tg.InputBotInlineResultGame
msg MessageOption
}
func (b *GameResultBuilder) apply(r *resultPageBuilder) error {
m, err := b.msg.apply()
if err != nil {
return err
}
t := tg.InputBotInlineResultGame{
ID: b.result.ID,
ShortName: b.result.ShortName,
}
if t.ID == "" {
t.ID, err = r.generateID()
if err != nil {
return err
}
}
t.SendMessage = m
r.results = append(r.results, &t)
return nil
}
// ID sets ID of result.
// Should not be empty, so if id is not provided, random will be used.
func (b *GameResultBuilder) ID(id string) *GameResultBuilder {
b.result.ID = id
return b
}
// Game creates game result option builder.
func Game(shortName string, msg MessageOption) *GameResultBuilder {
return &GameResultBuilder{
result: &tg.InputBotInlineResultGame{
ShortName: shortName,
},
msg: msg,
}
}