forked from Henry-Sarabia/igdb
-
Notifications
You must be signed in to change notification settings - Fork 0
/
gamecategory_string.go
37 lines (29 loc) · 983 Bytes
/
gamecategory_string.go
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
// Code generated by "stringer -type=GameCategory,GameStatus"; DO NOT EDIT.
package igdb
import "strconv"
const _GameCategory_name = "MainGameDLCAddonExpansionBundleStandaloneExpansion"
var _GameCategory_index = [...]uint8{0, 8, 16, 25, 31, 50}
func (i GameCategory) String() string {
if i < 0 || i >= GameCategory(len(_GameCategory_index)-1) {
return "GameCategory(" + strconv.FormatInt(int64(i), 10) + ")"
}
return _GameCategory_name[_GameCategory_index[i]:_GameCategory_index[i+1]]
}
const (
_GameStatus_name_0 = "StatusReleased"
_GameStatus_name_1 = "StatusAlphaStatusBetaStatusEarlyAccessStatusOfflineStatusCancelled"
)
var (
_GameStatus_index_1 = [...]uint8{0, 11, 21, 38, 51, 66}
)
func (i GameStatus) String() string {
switch {
case i == 0:
return _GameStatus_name_0
case 2 <= i && i <= 6:
i -= 2
return _GameStatus_name_1[_GameStatus_index_1[i]:_GameStatus_index_1[i+1]]
default:
return "GameStatus(" + strconv.FormatInt(int64(i), 10) + ")"
}
}